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Steam News29 January 20251y ago

Wekono's Wake Update Notes

Greetings Champions, and welcome to Year 8 of Paladins! We wanted to take a moment before we dive into our first update of the year, Wekono's Wake, to talk about where we are and our direction moving forward.

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Greetings Champions, and welcome to Year 8 of Paladins! We wanted to take a moment before we dive into our first update of the year, Wekono's Wake, to talk about where we are and our direction moving forward. Over the course of Year 7, we focused our small team's efforts more and more on improving the systems and features that make Paladins a standout in the genre: an emphasis on customization through Items, Talents and Cards, updating and deepening Champion kits, and bringing together older concepts and new features to enrich our Realm.

What changed

0 fixes3 additions4 changes1 removal
  • Gameplay
  • Store
  • Balance
  • Maps
addedGreetings Champions, and welcome to Year 8 of Paladins! We wanted to take a moment before we dive into our first update of the year, Wekono's Wake , to talk about where we are and our direction moving forward. Over the course of Year 7, we focused our small team's efforts more and more on improving the systems and features that make Paladins a standout in the genre: an emphasis on customization through Items, Talents and Cards, updating and deepening Champion kits, and bringing together older concepts and new features to enrich our Realm.
changedHeaded into 2025, we plan to continue these types of efforts while also aiming to shift to smaller, more frequent updates and hotfixes to further improve our ability to adapt development to player feedback while ensuring our team can stay nimble. This will be most evident in our shift in cosmetic additions and a larger effort towards the aforementioned customization and gameplay focus. Without further ado, let's dive into our first update of Year 8: Wekono's Wake!
addedExperimental Queue: SubclassesThroughout the year, we want to test out various ideas we’ve had that are more drastic gameplay shifts than we usually release. These features are meant to be explorations of directions to take Paladins that could lead to new modes or enrichening existing experiences. The first of these we plan to tackle is Subclasses , a role within your class that provides a powerful effect to a specific aspect of your gameplay. You select these prior to selecting your Talent, and their effects stack with other customization options. We’ll be testing these in their own Siege queue for players to compare to normal Siege, as well as considering them for alternative modes like Arcade or Wave Defense. Here’s the list of Subclasses releasing this update:
changedDamagePredator On earning an Elimination, reduce the cooldown of your Movement ability by 40%. Imani, Saati, and Strix gain 20 of their resources. Shock Trooper While on the Objective, gain 10% Damage Reduction. Triage On earning an Elimination, drop a healing deployable at your current location.
changedFlankDuelist Gain 10% Crowd Control resistance for 3s after dealing 1500 damage. Rallyman On earning an Elimination, regenerate involved allies ammo by 10%. Skirmisher Heal for 4% every second while on the Objective.
changedFrontlineFireteam Leader After using your Q ability, provide allies within 50 units 30% Slow resistance and 20% Movement Speed for 2s. Dug In While on the Objective, gain 15% Crowd Control resistance. Wanderer You exit combat 1.5s faster and have 15% Movement Speed while out of combat.

Headed into 2025, we plan to continue these types of efforts while also aiming to shift to smaller, more frequent updates and hotfixes to further improve our ability to adapt development to player feedback while ensuring our team can stay nimble. This will be most evident in our shift in cosmetic additions and a larger effort towards the aforementioned customization and gameplay focus. Without further ado, let's dive into our first update of Year 8: Wekono's Wake!

General Updates

Experimental Queue: Subclasses

Throughout the year, we want to test out various ideas we’ve had that are more drastic gameplay shifts than we usually release. These features are meant to be explorations of directions to take Paladins that could lead to new modes or enrichening existing experiences. The first of these we plan to tackle is Subclasses, a role within your class that provides a powerful effect to a specific aspect of your gameplay. You select these prior to selecting your Talent, and their effects stack with other customization options. We’ll be testing these in their own Siege queue for players to compare to normal Siege, as well as considering them for alternative modes like Arcade or Wave Defense. Here’s the list of Subclasses releasing this update:

Damage

Predator On earning an Elimination, reduce the cooldown of your Movement ability by 40%. Imani, Saati, and Strix gain 20 of their resources. Shock Trooper While on the Objective, gain 10% Damage Reduction. Triage On earning an Elimination, drop a healing deployable at your current location.

Note: Octavia does not select a Subclass, instead opting for her own Commander options.

Flank

Duelist Gain 10% Crowd Control resistance for 3s after dealing 1500 damage. Rallyman On earning an Elimination, regenerate involved allies ammo by 10%. Skirmisher Heal for 4% every second while on the Objective.

Frontline

Fireteam Leader After using your Q ability, provide allies within 50 units 30% Slow resistance and 20% Movement Speed for 2s. Dug In While on the Objective, gain 15% Crowd Control resistance. Wanderer You exit combat 1.5s faster and have 15% Movement Speed while out of combat.

Support

Rabid For every 2,000 damage you deal, gain 30% Reload Speed and 10% faster cooldowns for 3s. Skulker You exit combat 1.5s faster and your Cooldowns are 10% faster while out of combat. Spotter You can no longer apply Anti-Heal, but damaged enemies take 20% more Headshot damage for 1.5s.

Map Refresh: Serpent Beach

Wekono has reawakened as her temple sees growth! This version of the map shares almost identical sightlines and pathing as the version most players are used to, which will remain in game as Serpent Beach (Classic). However, various aspects have been visually updated or adjusted to bring Serpent Beach into the modern era. Decorations have been added to adorn the walls with effigies to Wekono as well as her Champion, Mal'Damba. Sand is more prevalent, with walking trails connecting the temple structures and washing ashore the beaches. Vegetation has

Source

Steam News / 29 January 2025

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