In this update4
Full notes
Full Paladins® update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Events
- Balance
General Updates
Ska’Drin Celebration Event Pass
For our final Event Pass of this year, we've commissioned community artists for our 2D cosmetics as well as created 5 recolors in the Event Pass that bring some Limited Skins forward with new looks!
Makilla Makoa (Volcanic)
Shaman Grohk (Chieftan)
Exhortation Fernando (Ultimatum)
Infernal Lord Drogoz (Abyssal Lord)
Coastline Cony Rei (Beach Bunny)
In addition to these skins, there is another recolor of Volcanic Makoa available for Direct Purchase, called Shikoa! In total, there are 6 new skins players can get their hands on right away as a present from us to the community! NOTE: Their final look is not set in stone on PTS, with 2D cosmetics and certain skins actively in progress.
Merry Mayhem Returns!
The Ska’Drin aren’t the only ones celebrating! Merry Mayhem returns as a Special questline for the holidays, allowing players to earn some exclusive rewards as well as Chests and Gold. Here’s the order of things you’ll be asked to complete and the rewards:
Play 1 Match
Limited “Happy Holidays!” Title
Capture 2 Siege Objectives
750 Gold
Deal 50,000 Damage in A Match
750 Gold
Play 3 Arcade Matches
1500 Gold
Heal for 30,000 Health in A Match
2500 Gold
Win 2 Matches
50 Crystals
Earn 20,000 Credits
Flair & Style Chest
Earn 100 Eliminations
Golden Cache
Play 25 Matches
Festive Presents Chest
[REDACTED]
Limited “has saved Realm-mas!” Title
Crowd Control, Debuff, and Status Conveyance
Across the game, we’ve added highlights and callouts to various effects and unified how we describe them across all Champions. There are a few new examples as well as changes to existing effects:
Zhin’s new version of Yomi (spoilers) uses the word Ignite instead of Burn. This is to indicate that the flames he attaches to a target deal no damage & instead act as a damage amp for him.
Displacement effects have been broken up into the following subcategories: Knockback, Knockup, Push, Pull, and Lift. Knock and Push effects are currently countered by Sentinel and Pull and Lift effects by Unbound.
Older instances of phrases that mean the same as an Effect have been replaced by that Effect (e.g “reduces Movement Speed” have been replaced with Slows) for clarity.
Crowd Control is a very core part of the Paladins experience, from fueling part of the ability loop to a major frustration point as the tension of between the amount and severity of CC effects evolved over time. This is the first step in a series of changes we hope to make to communicate Crowd Control more clearly, eventually with the goal of updating and improving Crowd Control to be both more robust and less frustrating. This starts with calling out similar effects that players can reliably expect to behave the same and also highlighting specific effects that can act differently based on context. Generic highlights have been given to widespread effects, with certain more niche effects having unique tags. (e.g. Rei’s Spirit Link)
Our vision moving forward is a more dynamic way to interact with these effects beyond the Items currently used to counter them, like Ignite and Burn having interplay where teams can combine them for unique effects, or Allies can stack things like Linked and other defensive buffs to shutdown less-coordinated pushes. Stay tuned for more on this front in Year 8!
Mode Updates
Limited Time Modes
New
Source
Changelog.gg summarizes and formats this update. How we read updates.
