In this update13
Full notes
Full Painted Kingdoms: Tower Defense & Firefighting update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Events
- Gameplay
- Maps
- Fixes
- Performance
Painted Kingdoms: Tower Defense & Firefighting changes
Changes
Menus/UI
Improved biome descriptions when close to a Paint Well.
Improved readability of biome evolution conditions.
Improved information in the Level selection about what can be unlocked in the demo.
Links to join us or leave feedback have been made more consistent. We need your feedbacks to make a better game.
Cleaned up some menus (Pause, end game, etc.)
You can now see the team when leaving the game !
Gameplay
We hid a small reward (a Stamp) in the demo.
Added an active attack with the water hose. (Improved the corresponding UI too).
Hero and units dying are not sliding while dying anymore.
Hero respawn with full life (avoid chain kill a bit).
Story
Integrate few story slides
Levels
New tutorial level with more explanations and a guy you can start hating.
Finish the tutorial to have a glimpse at what you could expect in the whole game.
Visuals / FX
Fires feel a bit different depending on the biome burning.
Added (fixed) some day music.
Improved fire lighting when different fire source are close to each other.
Localization
Properly localize scoring description when hovering it.
Other
Performance increase during the replenish at the end of each night.
Properly handle the PS5 controller.
Fixes
Menus/UI
Fixed cases where you could not see biome evolution descriptions in rare occasions.
Gameplay
Fixed the pathfinding of every unit. (They are still dumb, but less dumb).
Levels
Visuals / FX
Some cases where building animations were played twice.
Less light popping during day/Night transitions.
Localization
Other
A bunch of other small fixes that will improve the general experience.
Source
Changelog.gg summarizes and formats this update. How we read updates.
