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Steam News1 July 20261mo ago

Demo Update: QOL - 0.8.7

Changes Localisation Few fixes in English Full pass on French (C'est mieux maintenant !

In this update9

Full notes

Full Painted Kingdoms: Tower Defense & Firefighting update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes9 additions20 changes0 removals
  • UI and audio
  • Gameplay
  • Maps
  • Balance
  • Fixes
changedLocalisationFew fixes in English
changedLocalisationFull pass on French (C'est mieux maintenant ! 🥖)
addedMenus/UIAdd information about spawned unit for projectiles that spawn units on hit
addedMenus/UIAdd evolution progression counter in HUD to help keeping track on evolution conditions
changedMenus/UIChange biome-related icons. Notable understandability improvement for biome first levels
changedMenus/UIImproved displayed information for projectiles that apply an effect on hit

Painted Kingdoms: Tower Defense & Firefighting changes

changedFew fixes in English
changedFull pass on French (C'est mieux maintenant ! 🥖)
addedAdd information about spawned unit for projectiles that spawn units on hit
addedAdd evolution progression counter in HUD to help keeping track on evolution conditions
changedChange biome-related icons. Notable understandability improvement for biome first levels

Changes

Localisation

  • Few fixes in English

  • Full pass on French (C'est mieux maintenant ! 🥖)

Menus/UI

  • Add information about spawned unit for projectiles that spawn units on hit

  • Add evolution progression counter in HUD to help keeping track on evolution conditions

  • Change biome-related icons. Notable understandability improvement for biome first levels

  • Improved displayed information for projectiles that apply an effect on hit

  • Improved displayed information for dynamic buildings statistics (e.g. statistics depending on the number of sheltered rabbits)

  • Add a panel that summarizes current building statistics in upgrade panel

  • Other tower upgrade description improvements

Gameplay

  • Trees from meadow do not count to evolve the forest (also avoid evolving the forest while painting meadow)

  • Meadow trees do not apply root effect anymore

  • Add fresh time multiplier to Freshness upgrade (Rapid tower upgrade)

  • Building spots are now colored when painted, enforcing the fact that they unlock different buildings depending on the color

  • Animals do not disappear anymore when the ground they spawned at burns during the night

  • Shelters (Dens/towers/etc.) cannot be interacted with during the night

  • Improved feedback on dens rally points

  • Avoid wasting Spell if there is no valid target in range. Add feedback when trying to do so

Visuals / FX

  • Improved feedback when casting/failing to cast a spell

  • Improved visuals when completing a trial of flame

  • Add animation when the King is painting

  • Add visual feedback when biome evolution counter increases

  • Improved visuals of big wells in fire

  • Change icons of every effect (Bramble, Wet, Poison, etc.) for better clarity of effect level

  • Change icons of opened/closed buildings (the ones that host animals)

  • Animal per building UI is not shown during the night

  • Add sound feedback when the spell is ready to use

Other

  • Pictures of your successful Kingdom (seen in Level selection Canvas) are taken at a more appropriate timing

  • Add PS5-controller icon display

Fixes

Gameplay

  • Avoid hard-lock (character not moving) when trying to upgrade a building during a RTC

  • Fixed rabbit that could not enter a building they are assigned to

  • Fixed animal "popping" during day and night

  • Fixed a bug where the character was stuck in painting mode after a RTC

Levels

  • Small balance fixes in Demo-Level

  • Small visual fixes in Demo-Level

  • Prevent soft lock by spending resources to paint instead of upgrading the tower

Visuals / FX

  • Fixed a case where tower upgrade preview could stay forever

Other

  • Reduced some frame drops at the beginning of a level

Source

Steam News / 1 July 2026

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