In this update6
Full notes
Full Painted Kingdoms: Tower Defense & Firefighting update
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What changed
- UI and audio
- Gameplay
- Maps
- Fixes
Painted Kingdoms: Tower Defense & Firefighting changes
Menus / UI
Quick visual refresh of menus
Few icons updates
Enemies HP bar position adjustments
English Localisation
Full pass
Short message explaining color purpose when unlocking them
Compendium stats cleaning
Audio
Add new SFX on different events
Gameplay
Enemies collider radius adjustments
Proper perks forced for tutorials
Lake biome level 3 bubbles no longer aim at trees — now give freshness on impact
Jackpot projectile now applies wet status to targets
Meadow biome level 3 condition is easier to reach
Visuals / FX
Projectile VFX now change according to tower upgrade (WIP)
Fixes
Fixed tutorial soft lock when building too much instead of upgrading the tower
Fixed hard lock when trying to build or upgrade during a RTC
Fixed biome evolution being locked to level 1 when the "Easy" seal was selected
Misc fixes
Source
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