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Steam News29 May 20262mo ago

Small Demo Update - 0.7.16

Changes Menus / UI Improved wave preview icons disposition for clarity. Added descriptions of enemies in compendium and in wave preview in pause menu. This might help you understand the threat better.

In this update9

Full notes

Full Painted Kingdoms: Tower Defense & Firefighting update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes9 additions3 changes2 removals
  • UI and audio
  • Gameplay
  • Maps
  • Fixes
changedMenus / UIImproved wave preview icons disposition for clarity.
addedMenus / UIAdded descriptions of enemies in compendium and in wave preview in pause menu. This might help you understand the threat better.
removedGameplayFire piercer no longer ignores targets while trying to reach targets out of range.
removedGameplayMade fire shields easier to remove.
changedLevel DemoChanged the order in which you unlock colors. Balanced first waves accordingly.
addedVisuals / FXAdded VFX when a rabbit enters a Tower.

Painted Kingdoms: Tower Defense & Firefighting changes

changedImproved wave preview icons disposition for clarity.
addedAdded descriptions of enemies in compendium and in wave preview in pause menu. This might help you understand the threat better.
removedFire piercer no longer ignores targets while trying to reach targets out of range.
removedMade fire shields easier to remove.
changedChanged the order in which you unlock colors. Balanced first waves accordingly.

Changes

Menus / UI

  • Improved wave preview icons disposition for clarity.

  • Added descriptions of enemies in compendium and in wave preview in pause menu. This might help you understand the threat better.

Gameplay

  • Fire piercer no longer ignores targets while trying to reach targets out of range.

  • Made fire shields easier to remove.

Levels

Tutorial

  • Simplified tutorial, bringing you into the action quicker.

Level Demo

  • Changed the order in which you unlock colors. Balanced first waves accordingly.

  • Better introduction to the fire shield mechanic on night 4.

Visuals / FX

  • Added VFX when a rabbit enters a Tower.

  • Added footstep SFX to giant enemies.

  • Added SFX to spawning Bulls.

  • Added SFX feedback when switching biome.

  • Added SFX when the player dies.

  • Added wind ambiance when on unpainted canvas.

  • Added impact SFX to Cannons. Improved feedback.

  • Added building upgrade SFX.

  • Improved rally point SFX.

Other

  • Seamlessly brings you to action the first time you finish the tutorial.

Fixes

Menus / UI

  • Fixed some icons not appearing in UI (displayed as [icon:resource]).

  • Fixed typo for deers.

Visuals / FX

  • Fixed biome swap VFX color incoherence.

  • Fixed UI refill color VFX.

  • Fixed vessels orientation not being homogeneous.

  • Fixed Poison and Bramble VFX icons.

Source

Steam News / 29 May 2026

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