In this update9
Full notes
Full Painted Kingdoms: Tower Defense & Firefighting update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Maps
- Fixes
Painted Kingdoms: Tower Defense & Firefighting changes
Changes
Menus / UI
Improved wave preview icons disposition for clarity.
Added descriptions of enemies in compendium and in wave preview in pause menu. This might help you understand the threat better.
Gameplay
Fire piercer no longer ignores targets while trying to reach targets out of range.
Made fire shields easier to remove.
Levels
Tutorial
Simplified tutorial, bringing you into the action quicker.
Level Demo
Changed the order in which you unlock colors. Balanced first waves accordingly.
Better introduction to the fire shield mechanic on night 4.
Visuals / FX
Added VFX when a rabbit enters a Tower.
Added footstep SFX to giant enemies.
Added SFX to spawning Bulls.
Added SFX feedback when switching biome.
Added SFX when the player dies.
Added wind ambiance when on unpainted canvas.
Added impact SFX to Cannons. Improved feedback.
Added building upgrade SFX.
Improved rally point SFX.
Other
Seamlessly brings you to action the first time you finish the tutorial.
Fixes
Menus / UI
Fixed some icons not appearing in UI (displayed as [icon:resource]).
Fixed typo for deers.
Visuals / FX
Fixed biome swap VFX color incoherence.
Fixed UI refill color VFX.
Fixed vessels orientation not being homogeneous.
Fixed Poison and Bramble VFX icons.
Source
Changelog.gg summarizes and formats this update. How we read updates.
