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Steam News23 March 20265mo ago

Patch 0.6.6 – A Fresh Layer of Polish

Hi! 👋 First, we'd like to thank you all for trying our demo and sharing your feedback 💬 We're aware of several issues and are working to address them to offer the best possible experience.

In this update3

Full notes

Full Painted Kingdoms: Tower Defense & Firefighting update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition9 changes2 removals
  • Gameplay
  • Maps
  • UI and audio
removedOn a related note, many of you didn't understand the upgrade conditions for Dens. The "depth" actually referred to the radius of painted area required around the Den. While we like this feature, we've chosen to temporarily remove it and bring it back later with a deeper and better integration.
changedA quick RTC is now triggered when a Biome evolves to help you notice that threshold 🌿
addedWe're excited to work on the next iteration with new features to come
changed🎮 GameplayGame starts at the main menu
changed🎮 GameplayFull tutorial in a separate level
removed🎮 GameplayRemove the "depth" condition to upgrade dens

Painted Kingdoms: Tower Defense & Firefighting changes

removedOn a related note, many of you didn't understand the upgrade conditions for Dens. The "depth" actually referred to the radius of painted area required around the Den. While we like this feature, we've chosen to temporarily remove it and bring it back later with a deeper and better integration.
changedA quick RTC is now triggered when a Biome evolves to help you notice that threshold 🌿
addedWe're excited to work on the next iteration with new features to come
changedGame starts at the main menu
changedFull tutorial in a separate level

Hi! 👋

First, we'd like to thank you all for trying our demo and sharing your feedback 💬

We're aware of several issues and are working to address them to offer the best possible experience.

This first patch focuses on the most frequently reported problem: onboarding/tutorial clarity and the overall understanding of some mechanics.

The game now starts with a more classic flow: a main menu, followed by a dedicated tutorial that is skippable and replayable

It will help you better understand the game and fight the fire! 🔥

On a related note, many of you didn't understand the upgrade conditions for Dens. The "depth" actually referred to the radius of painted area required around the Den. While we like this feature, we've chosen to temporarily remove it and bring it back later with a deeper and better integration.

A quick RTC is now triggered when a Biome evolves to help you notice that threshold 🌿

Some other minor fixes have also been made; you'll find the full list below 👇

We're excited to work on the next iteration with new features to come

In the meantime, feel free to (re)play the demo and share your feedback!

The Hectiq Team 🏰

🎮 Gameplay

  • Game starts at the main menu

  • Full tutorial in a separate level

  • Remove the "depth" condition to upgrade dens

  • Automatic RTC on biome evolution

  • Reduced the life of Ashlings so the hero kills them in 3 shots

🖥️ Menus/UI

  • Controls sprites update in real time if the controller changed in text message

  • Better integration of controls sprites in text message

  • Hide Painting HUD when triggering the Trial of Flames

🌍 Localization and Texts

  • Fix few typos

🔧 …and lots of minor fixes

Source

Steam News / 23 March 2026

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