Update log
Full Painted Kingdoms: Tower Defense & Firefighting update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- UI and audio
Hi! 👋
First, we'd like to thank you all for trying our demo and sharing your feedback 💬
We're aware of several issues and are working to address them to offer the best possible experience.
This first patch focuses on the most frequently reported problem: onboarding/tutorial clarity and the overall understanding of some mechanics.
The game now starts with a more classic flow: a main menu, followed by a dedicated tutorial that is skippable and replayable
It will help you better understand the game and fight the fire! 🔥
On a related note, many of you didn't understand the upgrade conditions for Dens. The "depth" actually referred to the radius of painted area required around the Den. While we like this feature, we've chosen to temporarily remove it and bring it back later with a deeper and better integration.
A quick RTC is now triggered when a Biome evolves to help you notice that threshold 🌿
Some other minor fixes have also been made; you'll find the full list below 👇
We're excited to work on the next iteration with new features to come
In the meantime, feel free to (re)play the demo and share your feedback!
The Hectiq Team 🏰
🎮 Gameplay
Game starts at the main menu
Full tutorial in a separate level
Remove the "depth" condition to upgrade dens
Automatic RTC on biome evolution
Reduced the life of Ashlings so the hero kills them in 3 shots
🖥️ Menus/UI
Controls sprites update in real time if the controller changed in text message
Better integration of controls sprites in text message
Hide Painting HUD when triggering the Trial of Flames
🌍 Localization and Texts
Fix few typos
🔧 …and lots of minor fixes
Source
