What changed
1 fix2 additions3 changes0 removals
- Gameplay
- Performance
- UI and audio
changedProcedural Generation UpdateToday, we're bringing a number of changes to the game that I'm happy to have. Some quality-of-life improvements are here to stay (and more shall follow!), and the biggest update is bringing the procedural generation to the demo. Previously you could only play on the two static levels, but we figured it would be a bit more fun to see some of the level diversity before you buy the game.
changedProcedural Generation UpdateAlso! Development on the full game is going smoothly, although we've encountered some hitches that prevented us from releasing the game when we wanted to. We were aiming to release today, but alas! We will have to delay a wee bit. I don't anticipate a huge delay—no more than 2 weeks—although I'm still sad that we couldn't release on time. Oh well, lessons learned!
addedProcedural Generation UpdateThis whole project has been a huge undertaking for the team since we had very little time to work on it. There are some features that I really wanted to add to 1.0, although they will have to be introduced later in some free updates. And yes, we will absolutely be updating the game with free content updates post-release! I'm really looking forward to working on them. More information coming later!
addedAddedAdded procedural generation to demo. - Added visual timer to clock programs. - Added warning signal when a new wave is about to start. Programs that are about to be destroyed by the firewall will blink a few times, first. - Added a wee little wiggle to packets. Daw, so cute. - Added overstock warning. When your stock is full, the stock indicator will flash red and say "Overstocked!" - Added tooltip to piston architectures. - Added icon to game executable. How'd we miss that?
changedChangedChanged Chimera faction description. - Changed dancer program description. - Changed stock description. - Changed appearance of tutorial UI indicators.
fixedFixedFixed first-run cinematic occurring when you return to the main menu until you restart the game. Worst bug ever! - Fixed win sound playing when returning to the main menu without winning. - Fixed fury and overclock programs adding their bonuses when destroyed instead of removing their bonuses. - Fixed some audio bugs involving sounds playing during slow-motion.
packet.Breach() changes
changedToday, we're bringing a number of changes to the game that I'm happy to have. Some quality-of-life improvements are here to stay (and more shall follow!), and the biggest update is bringing the procedural generation to the demo. Previously you could only play on the two static levels, but we figured it would be a bit more fun to see some of the level diversity before you buy the game.
changedAlso! Development on the full game is going smoothly, although we've encountered some hitches that prevented us from releasing the game when we wanted to. We were aiming to release today, but alas! We will have to delay a wee bit. I don't anticipate a huge delay—no more than 2 weeks—although I'm still sad that we couldn't release on time. Oh well, lessons learned!
addedThis whole project has been a huge undertaking for the team since we had very little time to work on it. There are some features that I really wanted to add to 1.0, although they will have to be introduced later in some free updates. And yes, we will absolutely be updating the game with free content updates post-release! I'm really looking forward to working on them. More information coming later!
addedAdded procedural generation to demo. - Added visual timer to clock programs. - Added warning signal when a new wave is about to start. Programs that are about to be destroyed by the firewall will blink a few times, first. - Added a wee little wiggle to packets. Daw, so cute. - Added overstock warning. When your stock is full, the stock indicator will flash red and say "Overstocked!" - Added tooltip to piston architectures. - Added icon to game executable. How'd we miss that?
changedChanged Chimera faction description. - Changed dancer program description. - Changed stock description. - Changed appearance of tutorial UI indicators.
Procedural Generation Update
Hello all!
Today, we're bringing a number of changes to the game that I'm happy to have. Some quality-of-life improvements are here to stay (and more shall follow!), and the biggest update is bringing the procedural generation to the demo. Previously you could only play on the two static levels, but we figured it would be a bit more fun to see some of the level diversity before you buy the game.
Also! Development on the full game is going smoothly, although we've encountered some hitches that prevented us from releasing the game when we wanted to. We were aiming to release today, but alas! We will have to delay a wee bit. I don't anticipate a huge delay—no more than 2 weeks—although I'm still sad that we couldn't release on time. Oh well, lessons learned!
This whole project has been a huge undertaking for the team since we had very little time to work on it. There are some features that I really wanted to add to 1.0, although they will have to be introduced later in some free updates. And yes, we will absolutely be updating the game with free content updates post-release! I'm really looking forward to working on them. More information coming later!
For now, here are some changes that we've shipped over to the demo. Enjoy!
Version 0.6 Changelog
Added
Added procedural generation to demo. - Added visual timer to clock programs. - Added warning signal when a new wave is about to start. Programs that are about to be destroyed by the firewall will blink a few times, first. - Added a wee little wiggle to packets. Daw, so cute. - Added overstock warning. When your stock is full, the stock indicator will flash red and say "Overstocked!" - Added tooltip to piston architectures. - Added icon to game executable. How'd we miss that?
Changed
Fixed