In this update2
Full notes
Full P.A.M.E.L.A.® update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Performance
P.A.M.E.L.A.® changes
Due to fixes & safety checks added into the saving system, this update will invalidate old world saves. We apologise for the inconvenience, but this should resolve the saving issues going forward. Please let us know in the forums if you continue to have issues after starting a New Game on this version.
Happy Wednesday! We've been keeping a close eye on the discussions since the last update and have been hustling to fix the issues some of you have been running into.
Check the patch notes for any issues you've been running into; if you don't see your issue fixed here, please let us know about it! We've got a backlog of fixes in progress, and are always adding to that list with any bugs reported on the forums.
Version 0.8.0.2 Changelog
Tweaks
Reverted to previous Bloom in response to player feedback
Adjusted lighting to retain more color & definition in dark areas
Bug Fixes
Added several safety checks to prevent save file corruption (world save files from previous versions of the game will be wiped to accomodate this update)
Fixed issue in which changing FOV to anything other than the default value of 75, saving the game, and reloading, would cause UI and transparent objects to be rendered incorrectly
Fixed NPC pathfinding colliders to allow them to more easily pass through thresholds
Fixed Genome Point menu buttons not functioning in certain cases
Fixed Sleep Menu not working
Fixed a bug that could cause being arrested by Seekers to not function correctly
Fixed a memory leak causing performance to degrade over long play sessions
Fixed a bug in scene lighting which caused some objects to render black when in bright areas. This could lead to Hydroponics not growing correctly in these areas.
Source
Changelog.gg summarizes and formats this update. How we read updates.
