In this update2
Full notes
Full P.A.M.E.L.A.® update
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What changed
- Performance
- Fixes
- Gameplay
- UI and audio
P.A.M.E.L.A.® changes
Happy Tuesday! We've got a fresh new update ready for you today, in which we've addressed a ton of recently reported issues and crashes.
Most significantly we've fixed a couple major save/load/crashing related bugs; if you previously had an issue with save corruption due to the bugs we've fixed in the changelog below, you will be able to continue your game without issue in this update.
Thank you SO MUCH to everyone who has been providing great info & sending in save files to help drill down into these issues. This info is invaluable in helping to catch some of the more obscure cases, and we truly appreciate you taking the time to do so.
While we are in bug-fixing mode, we are also trucking along with progress towards the story update which we are aiming to launch early this year. Stay tuned for more announcements as that gets a bit closer to showtime!
Find the full list of changes & fixes below. If you don't see your issue fixed here please let us know and we will make sure it is added to our list if it isn't already.
Version 0.8.1.1 Changelog
Tweaks & Optimizations
Optimized physics performance slightly
Buffed environmental traps to be more deadly
Bug Fixes
Saving/Item Spawning - fixed issue that could lead to a attachment cases spawning extremely high numbers of attachments, which caused slowdowns, crashing, and broken saves. This was the cause of crashing in multiple save files we received since the last update.
Saving/Loading - fixed issue which caused game to not load when Nascent VISR is equipped
Fixed occasional memory leak in pathfinding logic which could lead to slowdown & crashing
Fixed keypad which was partially intersecting with wall geometry in Arcadia
Fixed an issue causing Documents and Echo logs not to be saved properly in Datapad in permadeath mode
Fixed issue which would cause previously discovered Datapad entries to be lost
Fixed bug causing Widow to go idle forever after killing target
Fixed bug in which Reaper would play taunt sound when not taunting
Fixed incorrect Graphics Menu description for Full Screen option
Fixed Seeker arresting logic; if the Seeker is interrupted during the arrest attempt, the holographic circle will disappear after 10 seconds
Added missing wall collider near Garrison entrance
Genelab - fixed invisible colliders leading to player getting stuck
Genelab - fixed loot not spawning
Source
Changelog.gg summarizes and formats this update. How we read updates.
