In this update2
Full notes
Full P.A.M.E.L.A.® update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Balance
P.A.M.E.L.A.® changes
Happy Friday sleepers! We've been keeping a close eye on the forums this past week, and have got an update in time to enjoy over the weekend!
This update includes a bunch of fixes and balancing tweaks based on all the feedback we've received since release. Overall difficulty has been reduced in a few ways (difficulty can still be tweaked when starting a New Game), a few missions have been tweaked in terms of instructions and success conditions, and more...
See below for the full changelog, and let us know what you think of the changes in the discussions!
Version 1.0.0.3 Changelog
Bug Fixes
Fixed missing collider in Garrison main entrance
Adjusted V-sync settings to address screen tearing experienced by certain players
Fixed issue in which a crafted item occasionally is not full durability
If the player has already fixed enough many tubes or generators before the Repair Power System mission, the mission will complete right away when it starts
Fixed Battery information not updating when scanned
Added more information on mission description for "Find the Note”
Fixed a typo in document “Possible Contamination”
Balancing
Lowered the default difficulty
Reduce Afflicted’s attack
Nerfed Reaper’s roar, only drain half of your stamina now
Riot event chance is now related to your gene level
Reduced enemy spawn rate; less enemies will come to help their allies
Containers drop rates have been increased
Containers that has an item in it will not reset when player die in non-permadeath mode
Become hungry & thirsty a little slower
Decrease the light required for some buildables items to work
Source
Changelog.gg summarizes and formats this update. How we read updates.
