In this update3
Full notes
Full P.A.M.E.L.A.® update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Compatibility
- Events
- Balance
P.A.M.E.L.A.® changes
Warning - due to the significant scope of this update & memory optimizations, this update will wipe existing world save files! Please select "New Game" after updating.
Happy Friday! We've been hustling to get this update out in time for the Holidays, and are beyond excited to FINALLY be bringing you this major update!
While we've been working away on the 1.0 Story Mode update, we've been hard at work on other areas of the game, including balancing, combat improvements, additional item variation, and major optimizations. Performance has always been a battle as we've been pushing the Unity engine to the limits, and we are very happy to say that with this latest update we've made some big strides in this area.
Here's a snapshot of Unity's profiler before/after our optimizations... massive improvement on our development machines!
In our internal testing, we're seeing performance improvements of up to 50-100% in some areas of the game! We're excited to hear your feedback on how these improvements run on your machines.
See the full changelog below for the full notes! As always, please let us know your thoughts in the comments and forums!
From the whole NVYVE Studios team, we wish you all happy holidays, and want to thank you for the support and patience as PAMELA edges closer to 1.0 status. Please enjoy this latest update, and stay tuned for the full release of PAMELA featuring the Story Update early in 2020!
Version 0.8.0.1 Changelog
Note - many of these notes were present in our previous in-development beta launch, but are now running on an updated version of Unity including many additional optimizations that had to be removed for the beta build.
Gameplay Updates
Added environmental traps - explosive barrels, conductive puddles, and flammable oil slicks, which can be used to strategically defeat enemies!
Picking up an item will no longer bring up your IVG
Dynamic Riot Event: a large amount of NPCs will spawn in a massive riot; join the fray, or wait carefully by the sidelines!
Dynamic Blackout Event: fluctuations in Eden's power grid cause the power in a District to fail; keep that flashlight handy!
Player is able to reset genome points when starting a new game
Updated statistics in Datapad
Added optional missions which reward EXP. Their progress can be checked in the Datapad
Player can save the game manually without going back to main menu or quit, but not during combat.
Balancing the exp system for a more gradual EXP requirement curve to level up at higher levels
Add option in the settings for Toggling blood decals on/off
NPC Updates
Widow has life stealing ability, attacking non-robot target will regen her health
Widow now has very poor eyesight but very strong hearing, and she will chase you a long way before giving up. So try to be quiet if you don’t want a fight
Reaper’s roar will drain the player's stamina, make it hard to fight him at close range
Adjust npc’s hitbox to make their melee attack more accurate
NPC with ranged weapon will always drop upgrade cell.
Added idle animation and spot player animation, NPC’s behaviour is smoother
Item & Equipment Updates
All 7 weapons have a special version, upgrade will boost the damage more comparing to normal version. Also each of them has a new ability to unlock
Crafting table is now backwards compatible, meaning you can craft anything once you have a level
Source
Changelog.gg summarizes and formats this update. How we read updates.
