OVRLRD
Steam News 31 March 20251y ago

Changelog 31 March 2025

CHANGES -Career mode: after-action report now lists lost operators, mechs and modules. The UI is ugly and will be improved. -Career mode: NPC operators who do not successfully eject from an exploding platform will be ki…

Update log

Full OVRLRD update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix2 additions0 changes0 removals
  • Performance
  • Maps
  • Server
addedCareer mode: after-action report now lists lost operators, mechs and modules. The UI is ugly and will be improved. -Career mode: NPC operators who do not successfully eject from an exploding platform will be killed. -Career mode: NPC operators who do eject will be injured, and if their health is low enough, killed. -Reduced airdrop missile height from 800 to 700m. -Tweaked stability simulation - you're more likely to fall over at speed now, but less likely to fall over if moving slower than 50% speed. -Temporarily doubled the durability of mechs in order to test the effects of increased time-to-kill on gameplay. -Added some more building types and landmarks to Zaliznyy. -Improved particle effects on some weapons modules. -Added non-VR and career mode instructions that will display once per player. -Reduced the penalty for destroying civilian structures. -Added extra logging to help diagnose an issue some people are having with cockpit calibration.
fixedTemporarily reduced terrain map detail on Zaliznyy to mitigate out-of-memory crashes on load. -If you somehow still crash in Skirmish or Career mode, this is why. Close other programs or stick to campaign for the moment. -This also seems to have shaved about a gig off the install size. Enjoy! -Fixed a serious error causing the UI to bug out and softlock you after loading a Career Mode game. -Fixed a bug where damaged modules would magically repair themselves when spawning into a mission. -Fixed a bug where repairs were almost always free. -Fixed a bug where NPC mechs would sometimes get their loadout written twice, duplicating their weapons. -This bug also cleared their weapons list, so they thought they were unarmed and immediately ran away. -Fixed a bug where losing a platform would not remove that platforms' equipped modules from your inventory. -Fixed an issue where not all buildings could be visually damaged. -Fixed several rendering and performance issues in Bootcamp. -Fixed a number of render layer and audio issues that were causing some explosions to be silent, and some particle effects not to render at all. -Fixed an issue where Maulkin would bill you for buildings destroyed by other people, and would bankrupt you immediately. KNOWN ISSUES (Working on it!)
addedSometimes the cockpit calibrator doesn't save joystick positions. I'm investigating this as a priority. - The 'project weapon cam' overlay disappears in some circumstances. Still investigating the cause. - Rarely, you may get very bad performance on the skirmish/career map. If this happens, reducing draw distance and increasing it again may fix it. - Sometimes loading skirmish or career missions will take a while and display no loading screen. This can cause Steam Link to stall or disconnect on slower machines. - Sometimes trees will flicker due to an occlusion culling issue. This should resolve itself if you quit the mission and restart it. - Some UI elements that appear on MFDs may become 'pinked out', replaced with solid blocks of pink. Please let me know if you see this. - The 'Basic' graphics option may cause secondary cameras (such as the TGP weapon camera) to stop rendering. - Explosions and footprints may, on some maps, create snow or grass. - Some explosion, smoke and dust effects may flicker when overlapping each other. - Some controllers may not track. If your controllers are not supported, notify me and send an error log and I will add them! - Having a gamepad plugged in may suppress VR controller input. Unplug your gamepad if you get stuck in the menus! - If you die, the post-death spectator mode places
-Reduced airdrop missile height800 to 700m

CHANGES

-Career mode: after-action report now lists lost operators, mechs and modules. The UI is ugly and will be improved. -Career mode: NPC operators who do not successfully eject from an exploding platform will be killed. -Career mode: NPC operators who do eject will be injured, and if their health is low enough, killed. -Reduced airdrop missile height from 800 to 700m. -Tweaked stability simulation - you're more likely to fall over at speed now, but less likely to fall over if moving slower than 50% speed. -Temporarily doubled the durability of mechs in order to test the effects of increased time-to-kill on gameplay. -Added some more building types and landmarks to Zaliznyy. -Improved particle effects on some weapons modules. -Added non-VR and career mode instructions that will display once per player. -Reduced the penalty for destroying civilian structures. -Added extra logging to help diagnose an issue some people are having with cockpit calibration.

FIXES

-Temporarily reduced terrain map detail on Zaliznyy to mitigate out-of-memory crashes on load. -If you somehow still crash in Skirmish or Career mode, this is why. Close other programs or stick to campaign for the moment. -This also seems to have shaved about a gig off the install size. Enjoy! -Fixed a serious error causing the UI to bug out and softlock you after loading a Career Mode game. -Fixed a bug where damaged modules would magically repair themselves when spawning into a mission. -Fixed a bug where repairs were almost always free. -Fixed a bug where NPC mechs would sometimes get their loadout written twice, duplicating their weapons. -This bug also cleared their weapons list, so they thought they were unarmed and immediately ran away. -Fixed a bug where losing a platform would not remove that platforms' equipped modules from your inventory. -Fixed an issue where not all buildings could be visually damaged. -Fixed several rendering and performance issues in Bootcamp. -Fixed a number of render layer and audio issues that were causing some explosions to be silent, and some particle effects not to render at all. -Fixed an issue where Maulkin would bill you for buildings destroyed by other people, and would bankrupt you immediately. KNOWN ISSUES (Working on it!)

- Sometimes the cockpit calibrator doesn't save joystick positions. I'm investigating this as a priority. - The 'project weapon cam' overlay disappears in some circumstances. Still investigating the cause. - Rarely, you may get very bad performance on the skirmish/career map. If this happens, reducing draw distance and increasing it again may fix it. - Sometimes loading skirmish or career missions will take a while and display no loading screen. This can cause Steam Link to stall or disconnect on slower machines. - Sometimes trees will flicker due to an occlusion culling issue. This should resolve itself if you quit the mission and restart it. - Some UI elements that appear on MFDs may become 'pinked out', replaced with solid blocks of pink. Please let me know if you see this. - The 'Basic' graphics option may cause secondary cameras (such as the TGP weapon camera) to stop rendering. - Explosions and footprints may, on some maps, create snow or grass. - Some explosion, smoke and dust effects may flicker when overlapping each other. - Some controllers may not track. If your controllers are not supported, notify me and send an error log and I will add them! - Having a gamepad plugged in may suppress VR controller input. Unplug your gamepad if you get stuck in the menus! - If you die, the post-death spectator mode places

Source

Steam News / 31 March 2025

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