OVRLRD
Steam News 29 March 20251y ago

Changelog 29 March 2025

CHANGES -Reduced airdrop missile height from 800 to 700m. -Tweaked stability simulation - you're more likely to fall over at speed now, but less likely to fall over if moving slower than 50% speed. -Temporarily doubled…

Update log

Full OVRLRD update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix1 addition0 changes0 removals
  • Performance
  • Server
addedCHANGES -Reduced airdrop missile height from 800 to 700m. -Tweaked stability simulation - you're more likely to fall over at speed now, but less likely to fall over if moving slower than 50% speed. -Temporarily doubled the durability of mechs in order to test the effects of increased time-to-kill on gameplay. -Added some more building types and landmarks to Zaliznyy. -Improved particle effects on some weapons modules. -Added non-VR and career mode instructions that will display once per player. -Reduced the penalty for destroying civilian structures.
fixedFIXES -Fixed an issue where not all buildings could be visually damaged. -Fixed several rendering and performance issues in Bootcamp. -Fixed a number of render layer and audio issues that were causing some explosions to be silent, and some particle effects not to render at all. -Fixed an issue where Maulkin would bill you for buildings destroyed by other people, and would bankrupt you immediately. KNOWN ISSUES - Sometimes the cockpit calibrator doesn't save joystick positions. I'm investigating this as a priority. - The 'project weapon cam' overlay disappears in some circumstances. Still investigating the cause. - Rarely, you may get very bad performance on the skirmish/career map. If this happens, reducing draw distance and increasing it again may fix it. - Sometimes loading skirmish or career missions will take a while and display no loading screen. This can cause Steam Link to stall or disconnect on slower machines. - Sometimes trees will flicker due to an occlusion culling issue. This should resolve itself if you quit the mission and restart it. - Some UI elements that appear on MFDs may become 'pinked out', replaced with solid blocks of pink. Please let me know if you see this. - The 'Basic' graphics option may cause secondary cameras (such as the TGP weapon camera) to stop rendering. - Explosions and footprints may, on some maps, create snow or grass. - Some explosion, smoke and dust effects may flicker when overlapping each other. - Some controllers may not track. If your controllers are not supported, notify me and send an error log and I will add them! - Having a gamepad plugged in may suppress VR controller input. Unplug your gamepad if you get stuck in the menus! - If you die, the post-death spectator mode places your hands slightly too far away from your IRL wrists. - Sometimes, very rarely, the shaders will be completely broken on startup, with invisible terrain. -Restarting the game fixes this.
CHANGES -Reduced airdrop missile height800 to 700m

CHANGES -Reduced airdrop missile height from 800 to 700m. -Tweaked stability simulation - you're more likely to fall over at speed now, but less likely to fall over if moving slower than 50% speed. -Temporarily doubled the durability of mechs in order to test the effects of increased time-to-kill on gameplay. -Added some more building types and landmarks to Zaliznyy. -Improved particle effects on some weapons modules. -Added non-VR and career mode instructions that will display once per player. -Reduced the penalty for destroying civilian structures.

FIXES -Fixed an issue where not all buildings could be visually damaged. -Fixed several rendering and performance issues in Bootcamp. -Fixed a number of render layer and audio issues that were causing some explosions to be silent, and some particle effects not to render at all. -Fixed an issue where Maulkin would bill you for buildings destroyed by other people, and would bankrupt you immediately. KNOWN ISSUES - Sometimes the cockpit calibrator doesn't save joystick positions. I'm investigating this as a priority. - The 'project weapon cam' overlay disappears in some circumstances. Still investigating the cause. - Rarely, you may get very bad performance on the skirmish/career map. If this happens, reducing draw distance and increasing it again may fix it. - Sometimes loading skirmish or career missions will take a while and display no loading screen. This can cause Steam Link to stall or disconnect on slower machines. - Sometimes trees will flicker due to an occlusion culling issue. This should resolve itself if you quit the mission and restart it. - Some UI elements that appear on MFDs may become 'pinked out', replaced with solid blocks of pink. Please let me know if you see this. - The 'Basic' graphics option may cause secondary cameras (such as the TGP weapon camera) to stop rendering. - Explosions and footprints may, on some maps, create snow or grass. - Some explosion, smoke and dust effects may flicker when overlapping each other. - Some controllers may not track. If your controllers are not supported, notify me and send an error log and I will add them! - Having a gamepad plugged in may suppress VR controller input. Unplug your gamepad if you get stuck in the menus! - If you die, the post-death spectator mode places your hands slightly too far away from your IRL wrists. - Sometimes, very rarely, the shaders will be completely broken on startup, with invisible terrain. -Restarting the game fixes this.

Source

Steam News / 29 March 2025

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