Update log
Full OVRLRD update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Fixes
- Gameplay
- UI and audio
- Performance
Fixed occlusion culling issue that caused many objects to flicker
- Beware new issuevisual error on snow layer that may cause flashing up in the mountains and on the 'overwatch' mission. This will be fixed soon.
- Another new issuepressing F7 to open the cinematic camera in non-VR mode may switch you to VR mode when closing it (controls will not respond). Press F1, then F3, then F1 again to fix. This will be fixed soon as well.
- CosmeticFixed "Killed by the void" errora bug where completing a campaign mission and proceeding directly to the next one would break everything.
Added toggle to suppress or enable non-VR controls
Fixed NPCs constantly missile spamming
Game now slows time to 1% speed while midgame menu is open
Seat adjustment controls moved forward
Fixed some HUD elements showing up behind you in pancake mode if you turned all the way around
Increased brightness of TGP crosshair display
Fixed a crash when opening the scenario or livery editors
Fixed logic error when attempting to clear bindings with hole modifiers
Fixed trees not correctly burning on contact with beams, fire or explosions
Fixed projected weapon cam display persisting if you died with it on head-tracked mode
Redesigned main menu
Redesigned subtitles panel
Source
