What changed
1 fix0 additions0 changes0 removals
fixedCHANGES - Squad loadouts now persist between career mode missions. - NPCs no longer have unlimited ammunition, except for certain basic weapons (this will change eventually). - Missile spam is now significantly reduced. - NPCs now treat the player as a navmesh obstacle, and will actively modify navigation paths to avoid collision. - Added missing preview images for legacy campaign missions. - Starling no longer has a vertical-first gimbal configuration (no more horizon tilt). - Further iteration on Zaliznyy layout. FIXES - Fixed low frame rates on Routine Manoeuvres, caused by excessive grass render distance and tree density. - Fixed an issue causing NPCs to have reduced cooldown on some weapons. - Fixed a number of issues with convoy navigation and 'ambush' missions. Convoys should now act like convoys. - Fixed an issue causing squadmates to not show up in the COMMS screen. - Fixed some issues with how modules were populated in the marketplace screen. - Fixed some texturing and GPU memory issues in Routine Manoeuvres. - Fixed an issue with some floating geometry in Zaliznyy. - Fixed an issue that was making drones immune to explosion damage. - Fixed an issue that caused external lights to change brightness too slowly when toggled. - Fixed hand menu interaction getting blocked by world UI (like the hangar loadout display). KNOWN ISSUES (Working on it!) - Hand laser pointers render behind midgame menus - they still work, this is just a rendering glitch. - Using keyboard controls on an ingame throttle which is already bound to an IRL throttle will cause jitter. Pick one or the other. - Sometimes toggling the cinematic camera will cause FPS to tank. Toggle it again to fix. - The cinematic camera will behave weirdly in VR mode - stick to non-VR for now if you're making movies. - Some controllers may not track. If your controllers are not supported, notify me and send an error log and I will add them!
OVRLRD changes
fixedCHANGES - Squad loadouts now persist between career mode missions. - NPCs no longer have unlimited ammunition, except for certain basic weapons (this will change eventually). - Missile spam is now significantly reduced. - NPCs now treat the player as a navmesh obstacle, and will actively modify navigation paths to avoid collision. - Added missing preview images for legacy campaign missions. - Starling no longer has a vertical-first gimbal configuration (no more horizon tilt). - Further iteration on Zaliznyy layout. FIXES - Fixed low frame rates on Routine Manoeuvres, caused by excessive grass render distance and tree density. - Fixed an issue causing NPCs to have reduced cooldown on some weapons. - Fixed a number of issues with convoy navigation and 'ambush' missions. Convoys should now act like convoys. - Fixed an issue causing squadmates to not show up in the COMMS screen. - Fixed some issues with how modules were populated in the marketplace screen. - Fixed some texturing and GPU memory issues in Routine Manoeuvres. - Fixed an issue with some floating geometry in Zaliznyy. - Fixed an issue that was making drones immune to explosion damage. - Fixed an issue that caused external lights to change brightness too slowly when toggled. - Fixed hand menu interaction getting blocked by world UI (like the hangar loadout display). KNOWN ISSUES (Working on it!) - Hand laser pointers render behind midgame menus - they still work, this is just a rendering glitch. - Using keyboard controls on an ingame throttle which is already bound to an IRL throttle will cause jitter. Pick one or the other. - Sometimes toggling the cinematic camera will cause FPS to tank. Toggle it again to fix. - The cinematic camera will behave weirdly in VR mode - stick to non-VR for now if you're making movies. - Some controllers may not track. If your controllers are not supported, notify me and send an error log and I will add them!
CHANGES - Squad loadouts now persist between career mode missions. - NPCs no longer have unlimited ammunition, except for certain basic weapons (this will change eventually). - Missile spam is now significantly reduced. - NPCs now treat the player as a navmesh obstacle, and will actively modify navigation paths to avoid collision. - Added missing preview images for legacy campaign missions. - Starling no longer has a vertical-first gimbal configuration (no more horizon tilt). - Further iteration on Zaliznyy layout. FIXES - Fixed low frame rates on Routine Manoeuvres, caused by excessive grass render distance and tree density. - Fixed an issue causing NPCs to have reduced cooldown on some weapons. - Fixed a number of issues with convoy navigation and 'ambush' missions. Convoys should now act like convoys. - Fixed an issue causing squadmates to not show up in the COMMS screen. - Fixed some issues with how modules were populated in the marketplace screen. - Fixed some texturing and GPU memory issues in Routine Manoeuvres. - Fixed an issue with some floating geometry in Zaliznyy. - Fixed an issue that was making drones immune to explosion damage. - Fixed an issue that caused external lights to change brightness too slowly when toggled. - Fixed hand menu interaction getting blocked by world UI (like the hangar loadout display). KNOWN ISSUES (Working on it!) - Hand laser pointers render behind midgame menus - they still work, this is just a rendering glitch. - Using keyboard controls on an ingame throttle which is already bound to an IRL throttle will cause jitter. Pick one or the other. - Sometimes toggling the cinematic camera will cause FPS to tank. Toggle it again to fix. - The cinematic camera will behave weirdly in VR mode - stick to non-VR for now if you're making movies. - Some controllers may not track. If your controllers are not supported, notify me and send an error log and I will add them!