OVRLRD
Steam News 18 January 20251y ago

CHANGELOG 18 JANUARY 2025

CHANGES -Temporarily disabled random skirmish for bugfixing work. (Use career mode for a similar experience.) -Increased sturdiness of most buildings. -Upgraded engine version, improving performance generally. -First-pa…

Update log

Full OVRLRD update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix0 additions0 changes1 removal
  • Performance
  • Workshop
removedCHANGES -Temporarily disabled random skirmish for bugfixing work. (Use career mode for a similar experience.) -Increased sturdiness of most buildings. -Upgraded engine version, improving performance generally. -First-pass work on [REDACTED], [REDACTED] and [REDACTED] units. -Experimental work on [REDACTED].
fixedFIXES -Fixed an issue where custom and workshop scenarios would not load in the scenarios menu, only endlessly spinning. -Fixed music volume not responding to settings. -Fixed lots of volume inconsistencies throughout the game. -Fixed a potential softlock in the hangar when selecting operator. -Fixed radar module not being available in anti-air mission. -Fixed a case where the ejector seat could leave the pilot behind in the doomed cockpit. KNOWN ISSUES (Working on it!) - Mechs may sometimes blast off into the air for no reason, and may break their legs on landing. Sorry. - Some explosion, smoke and dust effects may flicker when overlapping each other. - Some controllers may not track. If your controllers are not supported, notify me and send an error log and I will add them! - Having a gamepad plugged in may suppress VR controller input. Unplug your gamepad if you get stuck in the menus! - In some cases, allies in Liberation will spot the enemy and begin the assault before you arrive. - If you die, the post-death spectator mode places your hands slightly too far away from your IRL wrists. - Sometimes, very rarely, the shaders will be completely broken on startup, with invisible terrain. -Restarting the game fixes this.

CHANGES -Temporarily disabled random skirmish for bugfixing work. (Use career mode for a similar experience.) -Increased sturdiness of most buildings. -Upgraded engine version, improving performance generally. -First-pass work on [REDACTED], [REDACTED] and [REDACTED] units. -Experimental work on [REDACTED].

FIXES -Fixed an issue where custom and workshop scenarios would not load in the scenarios menu, only endlessly spinning. -Fixed music volume not responding to settings. -Fixed lots of volume inconsistencies throughout the game. -Fixed a potential softlock in the hangar when selecting operator. -Fixed radar module not being available in anti-air mission. -Fixed a case where the ejector seat could leave the pilot behind in the doomed cockpit. KNOWN ISSUES (Working on it!) - Mechs may sometimes blast off into the air for no reason, and may break their legs on landing. Sorry. - Some explosion, smoke and dust effects may flicker when overlapping each other. - Some controllers may not track. If your controllers are not supported, notify me and send an error log and I will add them! - Having a gamepad plugged in may suppress VR controller input. Unplug your gamepad if you get stuck in the menus! - In some cases, allies in Liberation will spot the enemy and begin the assault before you arrive. - If you die, the post-death spectator mode places your hands slightly too far away from your IRL wrists. - Sometimes, very rarely, the shaders will be completely broken on startup, with invisible terrain. -Restarting the game fixes this.

Source

Steam News / 18 January 2025

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