Update log
Full OVRLRD update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Greetings, operators.
Extracted changes
- Gameplay
- Balance
- Server
- Workshop
This update, as with every update, will probably have some major bug that I've missed. If you're lucky enough to be the first to spot it, please let me know so I can race to push the inevitable hotfix before anyone else notices. This is kind of a tradition now. Thank you.
I'm pleased to announce that OVRLRD's development is proceeding more or less on-schedule! Thanks to this being a solo project, I don't have to announce that our board of directors is brutally slashing the dev team to buy yachts for shareholders. To celebrate, OVRLRD is 20% off for the next seven days. Tell your friends! I mean it. Tell them. Now.
The current flow (in which I release an update on the public_testing branch to find and fix the worst bugs, then push it to everyone for wider gameplay feedback, then iterate further) seems to be working well. In that spirit:
Your copy of OVRLRD has just been upgraded with the new Career Mode. Since the campaign is taking a while, I wanted to beef up the skirmish experience so there's something a bit more meaningful to do in the meantime. Play procedurally-generated missions to earn cash, use the cash to buy modules and mechs, and hire operators, as well as repair or replace damaged equipment between missions.
This represents a massive overhaul of the underlying metagame systems: your mechs, modules and NPC allies now exist as individuals, with persistent stats and damage. The gamemode itself can (and will) be improved, but it's got to the point where it needs broader testing and feedback to develop further.
The update also includes a bunch of other stuff. Here's the lowdown:
CAREER MODE
You may already know the details of Career Mode from this previous news post so I won't go on ad nauseam about it - but it's crucial that you let me know what you think of it! I've played a fair bit of it myself, but to improve and refine it further I need feedback. Luckily, I've made it easier to give feedback, with the new:
INGAME BUG REPORTER
You can now open this handy form to type out a bug report and send it straight to me, with an automatically-attached log file. It's available from the main menu and from the ingame wrist menu. You can also use it to send general feedback if you like, but that's probably better sent using the 'feedback form' button in the main menu, which directs you to this google form.
Alternatively, you can chat about OVRLRD with me and other operators in the increasingly nice official Discord server. Everyone's friendly! No unfriendliness tolerated.
CUSTOM LIVERIES WITH WORKSHOP SUPPORT
Take off your VR headset (or just don't put it on) and try out the new ingame Livery Designer! You can easily use this to create custom paintjobs for all four OVRLRD chassis'ses's. You can also just click a button to open the texture folder and manually edit the textures in your program of choice.
Best of all, the OVRLRD Steam Workshop lets you upload and download liveries freely! Just click 'upload' in the editor and your livery will be sent directly to the workshop, which will open in a browser window so you can fine-tune the online listing. Subscribed liveries will appear alongside all the custom and standard ones when you're outfitting a platform.
You may have to restart the game for newly-subscribed liveries to download (working on that,
Source
