Full notes
Full Overstep update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Balance
- UI and audio
FEATURES:
Game mode voting before map vote
Team Deathmatch
Flexible matchmaking in increments of 2 (Waits for 10 seconds to find a 3v3, then 10 seconds to find a 2v2 and allows 1v1 matchup after that)
IMPROVEMENTS:
Finishing a trials level now shows your time and provides the options to retry or exit to main menu
Power Drain damage/heal amount changed to 30 instead of 25
New top center HUD element for the classic HEAT mode
Audiovisual feedback with void/Kill-z deaths
Removed collision on Resort plants
Health pickups now give 40 HP instead of 20
BUG FIXES:
Look sensitivity doesn't save
Drone not camouflaged during Ghost ability
Rocket appears on the back during Ghost
Smokescreen drains all heat
Electroblast distortion persists after death
Electroblast distortion does not affect heat bar
Blue shark has a wrong texture applied
Visual settings not working fully
Keep an eye on our Development Roadmap here: https://trello.com/b/pM6hdG56/overstep-development-roadmap
Source
Changelog.gg summarizes and formats this update. How we read updates.
