Full notes
Full Overstep update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Store
- Fixes
- UI and audio
- Balance
We can't believe it's already been a year since we launched Overstep on Steam Early Access. It has been a year full of hard work, new experiences and it's been awesome to meet our players from all over the globe!
Your feedback has been the secret weapon for traversing the land of iteration and dilemmas, from rail grind speeds to map sizes. It's like you're a part of the team - we couldn't be happier about it!
FEATURES AND CONTENT:
New in-game currency: Credits
Earn credits by playing matches
Skins can be purchased by Credits, except for Legendaries which remain OB-Only
Adding a selection of Nationality based skins
Customizable avatars and banners
Skins now show on Trials and HUB
Combat Tutorial Level
Two new trial levels: Processing Plant and Launch Control
Trial Times - Personal Records
First version of the HUB
Text Chat
New competitive level: Atlas
2 New weapons: Hailstorm, and Meltdown
Special freerun practice area within the HUB
Kill feed
IPROVEMENTS:
Improved lobby lighting
Music during lobby screen
Fixed and brought back Gauss Gun
Adjust the PLAY menu layout to welcome the HUB
Tens of new and improved sound effects
Online elements now working for offline levels (i.e. weapons on the HUB level)
Option to configure the keys to use abilities
BUG FIXES:
Missing SFX on "continue" button at purchase screen
Trial HUD is covering a part of the settings menu while in Trials
Sound Effects volume slider not updating orb collection volume
Volume sliders do not affect certain character SFX
Camera shoulder setting doesn't work
Windowed fullscreen doesn't work. Looks like normal fullscreen.
Changing the quality settings and hitting apply sometimes doesn't save the settings
Escape doesn't take you back a step in the in-match menu.
In the settings menu. When Quality is not set to Custom, the individual Quality settings are greyed out. This is confusing some players who try to change the individual settings and not being able to do so.
When using the lowest resolution value, texts on the loadout menu become off-centered and the matchmaking menu is almost unusable.
Infinite running when pressing ESC during a match
CTF mode; the Flag stays in water in Resort
If you enter matchmaking and choose the Overstep Classic game mode. You sometimes get client-side flags that can't be interacted with.
Weapons with splash damage do double damage
Dead characters have no ragdoll behavior at all. The game still has the old dying animation.
In the settings menu, using ‘reset to default’ reverts all settings to default, except for the resolution setting.
Pressing F2 in Trials mode breaks it
In the main menu, you can click on the friends and settings icons but only on the very top edge of their icons.
Parties permanently block Trials mode, until restarting the game
In the main menu, the platform meshes that the robots stand on have a gap between the top and the sides, allowing you to see a bit of the background through the platform.
Heat mode doesn’t register kills/deaths count
Blank widget avatar when not party host
CTF flags are present in other game modes in the resort map
Fixed inconsistency of skin rarity color between skins shop list and skin purchase popup
Colored the skin labels by rarity on the store.
Skin store sorts skins by rarity, corporation then, and finally name.
Solved issue with the flag in robot's back not being replicated if players are too far from each other
One of the party members doesn't travel to lobby upon successful match found
See you today at the HEAT-ed up Friday!
Join our CEO Marten and CTO Flavio on the arenas and tune in for a chat! http://twitch.tv/overstepgame 6PM GMT!
Keep an eye on our Development Roadmap here: https://trello.com/b/pM6hdG56/overstep-development-roadmap
Source
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