Full notes
Full Overstep update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Performance
FEATURES:
Added the option to start MATCHMAKING DURING A TRIALS MATCH! (access in-match menu to trigger it!)
Added rag-doll behaviour on death.
Added hit vignettes and sounds to the abilities.
IMPROVEMENTS:
Added Orion Bonds to the top menu bar.
Decreased the volume of certain menu buttons.
If an opponent dies via arena hazards or the Kill-Z within 3 seconds of you shooting them, you will now be awarded the kill.
Improvements to drone VFX.
Added support to the display settings screen, so attempting to change graphics quality will automatically switch the quality preset to Custom.
Improved the matchmaking status widget and added marquee animation to 'searching'.
Bound shortcut keys to in-match matchmaking widget.
Added feedback to the main 'Play' button so it becomes clearer that it can be pressed while matchmaking.
BUG FIXES:
Updated Blur and Ghost VFX, and fixed concurrency giving priority to the Ghost ability.
Weapon VFX now works correctly with Blur and Ghost.
Resolved miscellaneous code-based performance issues.
Fixed player and party-member avatars displaying incorrectly in main menu.
Fixed Friends icon number inconsistency.
Fixed buttons not being clickable in some menus.
Suiciding in Trials mode broke the game (administered anti-depressants to the code).
Main menu avatar and invite fixes.
Fixed size discrepancy with the flag in the Resort level (no more shrinking shark).
Fixed minor issues with the matchmaking widget.
Keep an eye on our Development Roadmap here: https://trello.com/b/pM6hdG56/overstep-development-roadmap
Source
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