Full notes
Full Overstep update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Store
- UI and audio
- Fixes
- Balance
FEATURES:
The ability system first pass!
CONTENT:
ARTED VERSION OF RESORT!
Starport map blockout version!
Temple of Boom map blockout version!
IMPROVEMENTS/BALANCING:
Respawn timer is increased from 3 to 5 seconds
Visual feedback for player death on KillZ (void)
ESC now closes settings, friends, and Orion Bond store screens.
The Quick Game card got a simple re-design for better readability
Width of keyboard bindings window was too small in some situations, it's wider now
Added resolution settings
Added windowed/full screen options
New desktop icon
Added Early Access text to loading screens
A party widget so you can see who is in your party and their status (top right)
Re-design for the Orion Bond Store purchase message
Clicking the 'Purchase' now has a confirmation pop-up with the price. Before, it auto-purchased, players shouldn't be punished for a misclick.
If a player clicks the empty space in the 'Redeem Code' area to select the input field, it does not work
When finishing a run of Trials, the text should be tweaked from "You have found all the orbs!" to "You found all the orbs!
BUG / ISSUES FIXED:
Half of the enemy weapons show no VFX to the player.
Rockets always appear as red when being carried. When an enemy is carrying the player team's rocket it should be blue
Player level on the scoreboard says CorpName
Scrollbars should be outside the container for skin and weapon selection
Devastator has an incorrect icon
In the Skins sub-menu, selecting 'Get Skins Now!' takes you to the Store page, but does not update the heading tabs at the top - it remains on 'Loadout' instead of switching to 'Store'
After you have invited someone, the free slot retains the '+' symbol. Should have an invitation cooldown.
OB Store button - wrong highlight color
Settings Button - default state is currently "hover". Friends Button - hover state is wrong. Both buttons are missing an Active state
The 'Coming Soon' needs to be more prominent on the League and the Hub options
Sub-Menu Active button gray background should be the same as default
After you click 'Capture the Flag' to start matchmaking, it greys out and looks like you broke something
Friends Button - Statically showing 5 friends online
Sub-menu (everywhere) Sound Cue plays twice, On click and on release
Slight errors in Quick Game CTF description: "opponents" should be "opponent's", and "return to your spawn point" should be "return to your flag zone".
While looking for a game, if you click the 'x' to cancel, the timer briefly flashes "00:-1"
Turntables shouldn't be visible without more players in your party
Controller buttons shouldn't be visible without a controller
Starting QP lacks feedback on the queue starting successfully.
Players will get stuck without being able to move if they shift + tab in an ongoing match
The back button has the incorrect design
If both players send and accept an invite, it will bug out the party system
All party members should receive a notification when a player has joined or left the party
No indication as to whether they non-party-host has entered matchmaking or not. Non-Party Hosts don't see matchmaking status
Invite Button - default, and hover state are wrong
When a player closes the game, the party is not disbanded on either side
Sometimes, not all players show in the lobby before map selection display
Settings - Pressing 'Reset to Default' does not reset all to default, it only affects Resolution Scale
OB Store - There is a horizontal scrollbar due to sizing of the package buttons
OB Store - Spaces between cards can be smaller
When finishing a run of Trials, the text should be tweaked from "You have found all the orbs!" to "You found all the orbs!
After you have invited someone, the free slot retains the '+' symbol
Keep an eye on our Development Roadmap here: https://trello.com/b/pM6hdG56/overstep-development-roadmap
COMMUNITY CHALLENGE WITH AWESOME AWARDS!
This community challenge contains two perk levels, one at 100 matches, and one at 200 matches. As it's a community challenge, ALL games matter, and everyone will earn the perk rewards. If the community reaches 100 matches, everyone will be rewarded with 200 Orion Bonds. And at 200 matches, all players will earn the exclusive Vector Pearlshift skin! (...may or may not contain real pearls...). You have 14 days, so get Overstepping!
AND WE'LL SEE YOU TODAY AT THE HEAT-ED UP FRIDAYS!
Every week, every Friday, our community comes together to bring the HEAT to the Overstep arenas. This time our CEO Marten and CTO Flavio are taking over the event!
Starting TODAY at 5 PM UTC!
Marten and Flavio will be streaming the game on Overstep Twitch channel and answering all of your questions.
Source
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