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Steam News13 January 20265mo ago

🛠 Update Notes (v1.06 – v1.11)

✨ New Features & Major Changes Added Cloud Save support Added Achievement System Reaching max level now grants Medals, which can be upgraded further Different difficulties now grant different amounts of Trophies Each up

In this update4

Full notes

Full outpost4 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes5 additions9 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
added✨ New Features & Major ChangesAdded Cloud Save support
added✨ New Features & Major ChangesAdded Achievement System
added✨ New Features & Major ChangesReaching max level now grants Medals , which can be upgraded further
added✨ New Features & Major ChangesEach upgrade now grants +2 levels , and runs start at Level 2
removed✨ New Features & Major ChangesLocked weapons and relics no longer show upgrade options
changed🎨 Visual & UX ImprovementsImproved weapon effects, explosions, enemy death effects, and result animations

outpost4 changes

addedAdded Cloud Save support
addedAdded Achievement System
addedReaching max level now grants Medals , which can be upgraded further
addedEach upgrade now grants +2 levels , and runs start at Level 2
removedLocked weapons and relics no longer show upgrade options

✨ New Features & Major Changes

  • Added Cloud Save support

  • Added Achievement System

  • Reaching max level now grants Medals, which can be upgraded further

  • Different difficulties now grant different amounts of Trophies

  • Each upgrade now grants +2 levels, and runs start at Level 2

  • Locked weapons and relics no longer show upgrade options

🎨 Visual & UX Improvements

  • Improved weapon effects, explosions, enemy death effects, and result animations

  • Added clearer weapon type indicators with background frames

  • Upgradeable items now show highlight / glow effects

  • Improved HP bar styles, log page, statistics page, and relic display

  • Optimized number display (K / M format, reduced unnecessary decimals)

  • Improved UI text readability and localization quality

⚖️ Balance Adjustments

  • Rebalanced weapon damage, attack intervals, and upgrade costs

  • Adjusted supply upgrades and economic scaling

  • Fixed several overpowered effects (e.g. poison cloud, mining byproducts)

  • Improved difficulty and wave scaling, especially in later planets

  • Adjusted high-tier upgrade efficiency and pricing

🐞 Bug Fixes

  • Fixed a critical issue where the tech tree could freeze the game after upgrades

  • Fixed anti-air weapons not attacking ground enemies

  • Fixed lasers attacking underground targets

  • Fixed upgrades not applying correctly in some cases

  • Fixed incorrect damage statistics, negative values, and overflow issues

  • Fixed multiple UI, audio, translation, and display errors

  • The game now pauses automatically when switching to another window

Thank you for all the feedback and support. Future updates will continue to focus on build depth, late-game content, and pacing improvements.

Source

Steam News / 13 January 2026

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