In this update4
Full notes
Full outpost4 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
outpost4 changes
✨ New Features & Major Changes
Added Cloud Save support
Added Achievement System
Reaching max level now grants Medals, which can be upgraded further
Different difficulties now grant different amounts of Trophies
Each upgrade now grants +2 levels, and runs start at Level 2
Locked weapons and relics no longer show upgrade options
🎨 Visual & UX Improvements
Improved weapon effects, explosions, enemy death effects, and result animations
Added clearer weapon type indicators with background frames
Upgradeable items now show highlight / glow effects
Improved HP bar styles, log page, statistics page, and relic display
Optimized number display (K / M format, reduced unnecessary decimals)
Improved UI text readability and localization quality
⚖️ Balance Adjustments
Rebalanced weapon damage, attack intervals, and upgrade costs
Adjusted supply upgrades and economic scaling
Fixed several overpowered effects (e.g. poison cloud, mining byproducts)
Improved difficulty and wave scaling, especially in later planets
Adjusted high-tier upgrade efficiency and pricing
🐞 Bug Fixes
Fixed a critical issue where the tech tree could freeze the game after upgrades
Fixed anti-air weapons not attacking ground enemies
Fixed lasers attacking underground targets
Fixed upgrades not applying correctly in some cases
Fixed incorrect damage statistics, negative values, and overflow issues
Fixed multiple UI, audio, translation, and display errors
The game now pauses automatically when switching to another window
Thank you for all the feedback and support. Future updates will continue to focus on build depth, late-game content, and pacing improvements.
Source
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