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Steam News14 April 20264mo ago

normal update

In the upgrade screen, when the initial value is 0, do not display 0. The machine gun feels a bit laggy/stuttery when it hits. Add a mining progress bar to the mining robot.

Full notes

Full outpost4 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes7 additions14 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
  • Events
changedIn the upgrade screen, when the initial value is 0, do not display 0.
addedAdd a mining progress bar to the mining robot.
changedThe text inside the upgrade button overlaps with the icon.
addedAdd a space in the middle of “Repair1”.
changedAdjust the damage number effect so that it gets bigger first, then smaller.
changedChange “Harm” to “Damage”.

outpost4 changes

changedIn the upgrade screen, when the initial value is 0, do not display 0.
addedAdd a mining progress bar to the mining robot.
changedThe text inside the upgrade button overlaps with the icon.
addedAdd a space in the middle of “Repair1”.
changedAdjust the damage number effect so that it gets bigger first, then smaller.
  • In the upgrade screen, when the initial value is 0, do not display 0.

  • The machine gun feels a bit laggy/stuttery when it hits.

  • Add a mining progress bar to the mining robot.

  • The text inside the upgrade button overlaps with the icon.

  • Add a space in the middle of “Repair1”.

  • Adjust the damage number effect so that it gets bigger first, then smaller.

  • Change “Harm” to “Damage”.

  • Add Italian and Traditional Chinese to the language options.

  • In the upgrade options, some words start with a capital letter and some do not.

  • Before the game starts, first detect which language is being used.

  • Separate HP increase and repair.

  • At the end of the game, change the gold gained to the total amount of gold earned in that run.

  • When entering the game for the first time, the exclamation mark should appear above “Set Off”. After the first run ends, it should appear above “Lab Room”.

  • The laboratory upgrade options should display detailed information below.

  • When a laboratory project appears, it should have a bouncing animation effect.

  • Add a question mark effect to the locked function blocks in space.

  • Try adding analytics/event tracking.

  • The hit effect is too stiff; change it to a more varied form.

  • Change “Give up the game” to “Round”.

  • Pressing Esc should display the pause menu.

  • After unlocking the weapon room, an exclamation mark reminder should appear.

  • When a newly unlocked supply appears, it should display “New”.

  • The event information text disappears too quickly because it bounces too fast.

  • In the Commander upgrade screen, the information for unlocked relics is not fully displayed.

  • Change the Commander EXP bar increase to a gradual growth animation.

  • In the weapon encyclopedia screen, the weapon name font is too small.

  • When a weapon appears, show in which wave it appears.

  • When the Commander screen is displayed, the tech tree in the background can still be dragged.

  • After unlocking a new weapon, the interface button does not show a notification.

Source

Steam News / 14 April 2026

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