In this update3
Full notes
Full Outpost update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- Balance
- Fixes
Outpost changes
This is just an overview of the new features since the last post. Some of these features were already live prior to this post!
If you'd like to contribute with your suggestions, join our Discord Server!
Features
Added 4 new fishing treasures!
Seasons now have their own foliage instead of the generic grass and flowers everywhere
Improved seasonal particles and post processing a little, adding to the atmosphere
Added a new item effect that improves fishing treasure chances
Added an upgrade that grants bonus resources when starting at a later day
Balance
Enemies
Drumstick (Chapter 1 Night 20) health: 750 -> 675
Larry The Snail (Chapter 1 Night 25) health: 1300 -> 1150
Items (these changes only apply to new items)
Trap damage: +15%
Trap armor penetration: +15%
Bow damage: +10%
Bow attack speed: +10%
Loot from chests: +10%
Chest spawn rate: +10%
Runestone spawn rate: +5%
Buildings
Cogwheel: 6 Stone -> 7 Stone
Windmill: 6 Wood, 4 Stone -> 8 Wood, 4 Stone
Corrosive Potions: 3 Wood, 1 Stone -> 2 Wood, 1 Stone
Caustic Cauldron: 4 Wood, 5 Stone -> 4 Wood, 4 Stone
Bugfixes
Fixed a tutorial bug where cutting down trees until you have no energy left, when asked to mine stone, would soft lock your tutorial.
Fixed a bug where used up runestones would not show up as stone on the minimap
Fixed a bug where the bow sometimes wouldn't fire when hovering over an enemy's healthbar
Source
Changelog.gg summarizes and formats this update. How we read updates.
