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Full Out of Reach: Treasure Royale update
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What changed
- Compatibility
- Gameplay
Out of Reach: Treasure Royale changes
Hello guys and welcome back after the Steam Festival and 7 days of constant sailing! First of all we really want to thank you for all your feedback and motivation!
Kickstarter This time we are pleased to announce that our Kickstarter campaign has just started! Everyone who wants to support Treasure Royale can also choose one of the prepared perks - starting from small badges and credits mention to assets that will be visible to all the players such as self-made sail banners, ship textures of your design, clothes, rum or even bigger 3D models!
Just click the link below and find out for yourself! https://www.kickstarter.com/projects/playway/out-of-reach-treasure-royale
Beta tests
What's more, for every Kickstarter backer, we will be hosting beta tests once a week, where you can play a couple of rounds to check how the development goes while we do our deeper testing as usual. Of course, if there's enough pirates on a server, you will be able to keep playing long after the testing is over. :)
Discord, Feedback and Suggestions
We are always pleased to read what you think about features that we keep adding to Treasure Royale. As Kickstarter backers you will get access to our private Discord channel and get all the attention you desire when talking about the game and what's next to be patched!
The Next patch
As you may imagine, we've collected several tons of feedback during the Festival and work constantly on the new content. Right now we're preparing 2 new big bioms with several islands inside. Map to explore got bigger, guns and drop rates got the necessary polishing, ship and bullet physics is already improved, as well as dozens of small tweaks to make the gameplay even more absorbing. The complete changelog will be posted before the first round of beta tests next week!
Thanks again and see you soon!
Source
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