Full notes
Full Out of Reach: Treasure Royale update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Balance
Out of Reach: Treasure Royale changes
Hi guys! we are getting back to you with a new patch and the biggest sale ever! Hope you will enjoy it as much as we do!
We are happy to announce 4 new guns that are to be found somewhere on the islands!:) Each of them is kind of unique and fills up an empty spot in our artillery:
One of the most common requests was a feature to make players find themselves better on the Limbo Island. We've decided to light your heads on fire and see how it goes.
Additionally, we've added particle effects to better show players what their opponents are up to. If you are getting resurrected or perform such an act, there will be lots of blood and fire around you so that nobody misses it.
Changelog:
Added visual effects when resurrecting friends from the Limbo island
Added spectate option also for opponents when player's crew is dead
Fixed spectator minor issues such as fonts and button positioning
Fixed loot positioning so that it doesn't float in the air anymore
Fixed several stairs so they don't require jumping to walk on
AOE damage has now different stats for every kind of weapon
Fixed several sound pitches and waveform so that they are correctly affected by distance and time
Added Firehead effect for everyone on the Limbo Island to increase the game pace
Fixed Duckfoot guns spread so that it's more horizontal now
Fixed damage calculations that could not include properly many explosions in the same place
Fixed missing belt number 7
Bots tend to miss 10-20% more often now
Source
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