In this update9
Full notes
Full Out of Reach: Treasure Royale update
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What changed
- Performance
- Events
- Fixes
- Gameplay
- UI and audio
- Balance
Out of Reach: Treasure Royale changes
Changelog 1.0.3-18:
Optimization:
LoD system otpimisation (CPU)
optimization related to the using of chests and doors (CPU)
optimization of the game map by getting rid of many unnecessary elements (RAM)
terrains optimization (GPU)
Removing the treasure from the altar:
when the team has not collected 3 treasures yet
has its own top screen event
press 'E' near altar and wait 2s
Fixes:
fix for invisible tables when decals are off
update min players to start (for events)
fix for creating broken ammunition via split (in a specific situation)
fix for drop fps in main menu when a player with no avatar appears among friends
crash fix when returning to main menu when friends include a player with no avatar
fix for black screen instead of exiting limbo in rare situations
slider settings: the zoom sensitivity works like the sensitivity of the mouse. Reducing the speed difference between scopes
fix for players joining an empty lobby despite the fact that there was already another lobby created
Changelog 1.0.3-6:
Fixed floors that could eat weapons on the Aztec island
Fixed walls that could make players stuck
Fixed infinite loading screens in certain situations
Fixed player count in certain situations
Fixed players in weird poses when the are still joining
Fixed the first objective that can now spawn in a random place max 1km from a crew
Fixed chat colors
Fixed drinking and smoking from the FPP view
Fixed joining empty lobbies in certain cases
Fixed reloading animation to match HUD bullet count
Fixed player's dead chest to better snap and sail on ships
Fixed no damage of AOF explosions in certain cases
Fixed no perma damage indicator (lower HP bar) in certain cases
Fixed bamboo damaged roofs that could make players stuck
Added popup when player's GPU has no required Shader Model 5.0
Added option to stop using medkit when climbing, fixing ships, using wheel and cannons
Changelogs 0.2.2 to 1.0.3-1:
Added Mouse sensitivity for scopes 1/5x to 5x
Added missing fractured parts to buildings getting destroyed
Added standard viewfinders for each weapon
Added cliffs and big rocks between islands
Added ramps to climb faster from the ocean in harbor areas
Added pirate voices for every command wheel option
Added random spawn points for the Altar Island
Added the new Krakenhunter island!
Added new version of the ocean, many fixes and improvements
Added new ingame and Steam badges to get along with Steam Achievements
Added Mute voice chat buttons for teammates
Added Failover for not working server list when Steam lags
Added "Apply changes" pop-up in the main menu and other 'Are you sure' questions
Added secondary anticheat system to the original server based one
Fixed loot in chests around the big pyramid
Fixed Steam avatars in final statistics
Fixed walking and running sounds on different grounds
Fixed matchmaking issues and empty server choosers
Fixed Defaults button in menus
Fixes and tweaks on the Aztec islands
Fixed crashes when exiting the game
Fixed underwater effect glitch when being above the surface
Fixed transparent ship shakes when trying to summon it
Fixed not always working objectives and treasures to find
Fixed disappearing sails
Fixed too high or steep stairs
Fixed building destructions for players who were too far to see it happening
Fixed recoil effects that could interfere with other camera effects such as 'leaving cannons' motion
Fixed skeletons in limbo that got hair and clothes when players changed them in the inventory
Reworked and polished main menu windows for better overall optimization
Optimized cursed ring zone
Optimizations on every island
Better UI layout for 4:3 aspect screens
Better balanced loot spawns on many islands
Better Kraken animations when spawning ships
Better underwater physics, also for dead pirates
Better UI response when receiving damage
Improved archipelago map - all island are visible and zoom got better
Improved grenade aiming
Improved shake effects for jumping and climbing
Improved mouse sensitivity option
Improved ships collisions
Improved zoom-out animations for every type of weapon
Prewarming shaders and objects before the round starts for better FPS
Further optimizations - up to 1GB less RAM usage thanks to better textures and sounds
Lots of CPU optimizations
Additional LOD group fixes
Smoother character movement
Rearranged 38 loot chests for easier access
Reworked east part of the Castle Island:
new buildings
more loot spawns
better shoreline
Improved Skull Island:
new paths and buildings
more secret spots- more loot
added another, top entrance to the cave
Changelog 0.2.1:
Fixed UI elements that didn't work properly with different languages
Fixed commands wheel that could be opened together with the map or inventory
Fixed summary screen to properly display stats on different ratio aspects
Fixed wrongly placed obstacles on the Altar island
Added another server synchro for doors, chests and windows when the game starts (fixed permanently closed cages)
Fixed and added many graphic details on the Aztec Island
Player icons on the main map render above other icons
Press right or middle mouse button to place or delete a waypoint
Added more waypoint icons to the main map
Fixed changing weapon with a mouse wheel not to instantly attack with a sword
Added a new version of the commands wheel
Newly added caves got echo
Fixed loot spawns that could spawn loot under obstacles
Fixed missing avatars on the team summary screen (moved to tests)
Fixed double cursed ring that could spawn in certain situations
Updated engine version to 2019.4.6f1
Items on the ground moved to clusters to improve frame rates
Waypoints act better when players look at them from a moving ship
Added credits window in the main menu
Fixed app crash when hitting Exit game (moved to tests)
Source
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