What changed
0 fixes2 additions1 change0 removals
changedAdded achievements -Improved starting location -Improved post processing in the starting location -Added introduction at the very beginning of the game, in the form of text -Added a fence at the very beginning of the game so that the player does not walk around the first location for a long time if he could not immediately find the door from the facility -Improved AI demons, which, without hitting the player, could cause damage -Improved AI demons. Previously, if the demon did not see you, and you went into his back, he would not even know about the player's presence. Now he will attack the player -Now, before entering the car, the character will lower the weapon and the HUD will be hidden -Now, before entering the car, the ability to use inventory will be blocked
addedAdded more ammo and first aid kits to levels -Improved fire damage triggers at the very beginning -Improved the drawing range of objects in the final -Improved the drawing range of objects in the sewer -Improved the drawing range of objects in the warehouse -Improved thumb position while running with rifle -Fixed intro that could have full transparency at the very beginning -Fixed the floor in one of the doorways in the finale -Fixed light from glow stick in the ending -Fixed the light on the location "Shooting range" in the recreation area -Fixed the light at the location "Shooting range" near the dead demon -Fixed the light on the "Transit" location in the reception room -Fixed the light on the "Checkpoint" location, in the security room -Fixed the light at the location "Sector A", from the lamp in the reception -Fixed light on the location "Sector B", from the elevator -Fixed elevator shaft, at the sewer level -Fixed the alarm and sound of the mechanism in the sewer, which played endlessly -Fixed wall in transition between Sectors A and B -Fixed trigger on location "Shooting range", which could be skipped -Fixed stair railings that could not be shot through -Fixed plywood in the warehouse, near the stairs that went through the stairs itself -Fixed lighting from a light bulb when exiting a sewer -Fixed lighting near the first key in the sewer -Fixed lighting on boxes in warehouse -Fixed lighting on containers in warehouse -Fixed wall near the valves in Sector B -Fixed the floor in the server room, in Sector B -Fixed the map board near the valves bulging behind the wall -Fixed the texture of the elevator call buttons in the sewers, which are now off -Fixed electric cheeks that glowed in the dark -Fixed a crate in Sector A that was playing the wrong bullet effect -Fixed walls in Sector A4
addedIncreased size of the panel with password entry in Sector B, security room -Light is turned off in Sector B near the gate to the Hangar -Now the main character's eyes adapt to light faster -At the guards at the entrance to the bunker, the magazines are disconnected from the rifles and the shotguns are broken -Added more small vegetation at the sewer level -Now at level 3, when activating the task of finding the valve, the gate on the way back is closed -Changed the save location in before the waves in sewer location. Now when Jake finishes, the save will be done
Out of Oblivion changes
changedAdded achievements -Improved starting location -Improved post processing in the starting location -Added introduction at the very beginning of the game, in the form of text -Added a fence at the very beginning of the game so that the player does not walk around the first location for a long time if he could not immediately find the door from the facility -Improved AI demons, which, without hitting the player, could cause damage -Improved AI demons. Previously, if the demon did not see you, and you went into his back, he would not even know about the player's presence. Now he will attack the player -Now, before entering the car, the character will lower the weapon and the HUD will be hidden -Now, before entering the car, the ability to use inventory will be blocked
addedAdded more ammo and first aid kits to levels -Improved fire damage triggers at the very beginning -Improved the drawing range of objects in the final -Improved the drawing range of objects in the sewer -Improved the drawing range of objects in the warehouse -Improved thumb position while running with rifle -Fixed intro that could have full transparency at the very beginning -Fixed the floor in one of the doorways in the finale -Fixed light from glow stick in the ending -Fixed the light on the location "Shooting range" in the recreation area -Fixed the light at the location "Shooting range" near the dead demon -Fixed the light on the "Transit" location in the reception room -Fixed the light on the "Checkpoint" location, in the security room -Fixed the light at the location "Sector A", from the lamp in the reception -Fixed light on the location "Sector B", from the elevator -Fixed elevator shaft, at the sewer level -Fixed the alarm and sound of the mechanism in the sewer, which played endlessly -Fixed wall in transition between Sectors A and B -Fixed trigger on location "Shooting range", which could be skipped -Fixed stair railings that could not be shot through -Fixed plywood in the warehouse, near the stairs that went through the stairs itself -Fixed lighting from a light bulb when exiting a sewer -Fixed lighting near the first key in the sewer -Fixed lighting on boxes in warehouse -Fixed lighting on containers in warehouse -Fixed wall near the valves in Sector B -Fixed the floor in the server room, in Sector B -Fixed the map board near the valves bulging behind the wall -Fixed the texture of the elevator call buttons in the sewers, which are now off -Fixed electric cheeks that glowed in the dark -Fixed a crate in Sector A that was playing the wrong bullet effect -Fixed walls in Sector A4
addedIncreased size of the panel with password entry in Sector B, security room -Light is turned off in Sector B near the gate to the Hangar -Now the main character's eyes adapt to light faster -At the guards at the entrance to the bunker, the magazines are disconnected from the rifles and the shotguns are broken -Added more small vegetation at the sewer level -Now at level 3, when activating the task of finding the valve, the gate on the way back is closed -Changed the save location in before the waves in sewer location. Now when Jake finishes, the save will be done
Thanks to everyone who buys, plays my game and does not return money. __________________________________________________
-Added achievements -Improved starting location -Improved post processing in the starting location -Added introduction at the very beginning of the game, in the form of text -Added a fence at the very beginning of the game so that the player does not walk around the first location for a long time if he could not immediately find the door from the facility -Improved AI demons, which, without hitting the player, could cause damage -Improved AI demons. Previously, if the demon did not see you, and you went into his back, he would not even know about the player's presence. Now he will attack the player -Now, before entering the car, the character will lower the weapon and the HUD will be hidden -Now, before entering the car, the ability to use inventory will be blocked
-Added more ammo and first aid kits to levels -Improved fire damage triggers at the very beginning -Improved the drawing range of objects in the final -Improved the drawing range of objects in the sewer -Improved the drawing range of objects in the warehouse -Improved thumb position while running with rifle -Fixed intro that could have full transparency at the very beginning -Fixed the floor in one of the doorways in the finale -Fixed light from glow stick in the ending -Fixed the light on the location "Shooting range" in the recreation area -Fixed the light at the location "Shooting range" near the dead demon -Fixed the light on the "Transit" location in the reception room -Fixed the light on the "Checkpoint" location, in the security room -Fixed the light at the location "Sector A", from the lamp in the reception -Fixed light on the location "Sector B", from the elevator -Fixed elevator shaft, at the sewer level -Fixed the alarm and sound of the mechanism in the sewer, which played endlessly -Fixed wall in transition between Sectors A and B -Fixed trigger on location "Shooting range", which could be skipped -Fixed stair railings that could not be shot through -Fixed plywood in the warehouse, near the stairs that went through the stairs itself -Fixed lighting from a light bulb when exiting a sewer -Fixed lighting near the first key in the sewer -Fixed lighting on boxes in warehouse -Fixed lighting on containers in warehouse -Fixed wall near the valves in Sector B -Fixed the floor in the server room, in Sector B -Fixed the map board near the valves bulging behind the wall -Fixed the texture of the elevator call buttons in the sewers, which are now off -Fixed electric cheeks that glowed in the dark -Fixed a crate in Sector A that was playing the wrong bullet effect -Fixed walls in Sector A4
-Increased size of the panel with password entry in Sector B, security room -Light is turned off in Sector B near the gate to the Hangar -Now the main character's eyes adapt to light faster -At the guards at the entrance to the bunker, the magazines are disconnected from the rifles and the shotguns are broken -Added more small vegetation at the sewer level -Now at level 3, when activating the task of finding the valve, the gate on the way back is closed -Changed the save location in before the waves in sewer location. Now when Jake finishes, the save will be done