Full notes
Full Out of Oblivion update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Performance
- Maps
ADDED
Added pistol
Added camera tilt when walking left/right
Added the effect of disappearing dead enemies
Added Fidelity FX 1.0
Added the ability to disable: crosshair, HUD, subtitles
Added volume setting for: music, player steps
IMPROVED
Complete rework of sewer level
Changed the sounds of walking on all surfaces
FIXED
Fixed glowing surfaces due to anti-aliasing on all graphics settings
Fixed the hands, rifle, which could be covered with decals
Fixed settings buttons that were in the wrong position
Fixed car skid
Fixed place, near the shooting range, where bullets could hit an invisible obstacle
Fixed final level optimization
Fixed disappearing pipe in Sector A
Minor fixes on maps
MINOR CHANGES
Now, when entering the car, the camera will be in the first person, not in the third
Maximum vehicle speed has been reduced
Now the initial cut-scene can be skipped by pressing the space bar after 3 seconds
Reduced the size of the bullet hole decal
Now if the main character dies, the enemies will stop attacking him
The demon near of the shooting range appears more logically
Now the red eye of robots is turned off after death
Increased texture quality size for wood planks
Now the background of the main menu is not played on pause
Source
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