Full notes
Full Out of Oblivion update
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What changed
- Gameplay
- Balance
- UI and audio
- Maps
- Fixes
ADDED
Added input settings
Added partial gamepad support
Added new hand models
Added recoil to weapons
Added a reload animation, in which the player, if not spent all the ammo, will reload the rifle without hitting the latch
Added more widgets on levels
Added a view from the camera to one of the monitors in the sewer.
Added 1 first aid kit in the sewer, 1 first aid kit in sector B
Added 2 wall maps in warehouse
Added setting for the quality of "Effects"
Added a new achievement "SWITCH"
IMPROVED
Changed the system of damage from the bullets to opponents:
Common demon and robots: * One bullet dies in the head * In the body from 3 bullets * At feet from 5 bullets * In the hands of 6 bullets
Big Demon: * Head from 4 bullets * In the body from 10 bullets * At feet from 15 bullets * In the hands of 20 bullets
* If the hit is in the hand or foot, the enemy will not take damage
Improved visualization of widgets
Improved the visibility of the crosshair when the player hovers over an object that can be interacted with
Improved reload sound sync with animation
Changed loading screen
FIXED
Fixed the light from the flashlight, which, after turning on the pause, could degrade the quality of the light itself
Fixed fences, now you can shoot through them
Fixed the limbs of demons that were twisting after death
Fixed "YOU ARE HERE" pointer on wall maps
Changed the position of the inscription "POWER", in sector A, so that the player does not experience difficulties in finding this room
Fixed a light bulb near the computer in the sewer
Fixed the initial splash screen where it was possible to turn on the inventory
Fixed introductory text at low resolutions
Fixed wall in sector A
MINOR CHANGES
Changed the position of the inscription "POWER", in sector A, so that the player does not experience difficulties in finding this room
Increased the speed of the character on the stairs
Removed the ability to lean
Removed the ability to inspect items
Changed saving in the dining room before the emergency opening of the gate
Source
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