Full notes
Full Out of Oblivion update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Security
- Fixes
- UI and audio
- Server
ADDED
Added a new room in Sector B
Added a take widget for a key card, from the head of security room
IMPROVED
Improvements in Sector A
Improvements in Sector B
Improved the range of drawing objects in Sector B
Improved models of toilet cubicles in Sectors A and B
FIXED
Fixed rifle that went through walls
Fixed the shadow setting that turned off fog at low settings
Fixed post-processing setting that made everything very dark at low settings
Fixed the text of the buttons in the main menu, which shifted when changing the language
Fixed parts from generators that, when lowering down, could turn off the steps of the main character
Fixed the settings menu, which could shift when changing resolution
Fixed the object trigger in Sector B that could start in the server room
Fixed wall between Sector A and B transition
Fixed stones at the beginning of the game that were in the air
Fixed sewer door widget
MINOR CHANGES
Changed the position of the weapon
Changed the font in the game menu
Disabled glowing buttons from not working elevators in the main sector
Source
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