What changed
1 fix0 additions1 change1 removal
changedImproved office location -Improved lighting optimization at level 6
fixedFixed the main character, when shooting down, bullets hit an invisible obstacle -Fixed bulbs in Sector A -Fixed walls in Sector A -Fixed walls in Sector B -Fixed an urn near the shooting range at level 3 -Fixed a panel that displayed incorrect information about the state of the door, at level 3 -Fixed textures of lamps at level 3 in the transit location -Fixed a knocked down fence in the sewer -Fixed bulbs in Sector B -Fixed beams at level 6 -Fixed floor at level 6 -Fixed boxes at level 6 -Fixed fences floating in the air at level 6 -Fixed ceiling collision in the main sector
removedRemoved lighting on level 3 in one of the rooms to improve performance
Out of Oblivion changes
changedImproved office location -Improved lighting optimization at level 6
fixedFixed the main character, when shooting down, bullets hit an invisible obstacle -Fixed bulbs in Sector A -Fixed walls in Sector A -Fixed walls in Sector B -Fixed an urn near the shooting range at level 3 -Fixed a panel that displayed incorrect information about the state of the door, at level 3 -Fixed textures of lamps at level 3 in the transit location -Fixed a knocked down fence in the sewer -Fixed bulbs in Sector B -Fixed beams at level 6 -Fixed floor at level 6 -Fixed boxes at level 6 -Fixed fences floating in the air at level 6 -Fixed ceiling collision in the main sector
removedRemoved lighting on level 3 in one of the rooms to improve performance
-Improved office location -Improved lighting optimization at level 6
-Fixed the main character, when shooting down, bullets hit an invisible obstacle -Fixed bulbs in Sector A -Fixed walls in Sector A -Fixed walls in Sector B -Fixed an urn near the shooting range at level 3 -Fixed a panel that displayed incorrect information about the state of the door, at level 3 -Fixed textures of lamps at level 3 in the transit location -Fixed a knocked down fence in the sewer -Fixed bulbs in Sector B -Fixed beams at level 6 -Fixed floor at level 6 -Fixed boxes at level 6 -Fixed fences floating in the air at level 6 -Fixed ceiling collision in the main sector
-Removed lighting on level 3 in one of the rooms to improve performance