Update log
Full Orebound update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Greetings fellow dwarves,
Extracted changes
- Fixes
- UI and audio
- Gameplay
- Balance
- Server
Following Anvil Update 3, we’ve made a few more hotfixes to help support the game and reduce the chances of encountering bugs. We have made fixes for the following:
Fixed Infinite loop when placing elevators inside each other
Can now switch build modes while climbing ladder
Added Extra UI to main menu
Buildings in the process of being placed are no longer saved
Flag and banner colours are now saved
Deepseeker now deletes quest marker when destroyed
Can now switch build modes while climbing ladder
Food now displays how long it's buff is applied for
Fixed Three brothers temples sometimes being spawned in the air
Any temples already spawned in the air will be regenerated back into their proper spots
Added new "The Keys" category into the kings questboard to help guide the player through setting up basic automation
Buffed the ore detection range of all navigators and improved deposit detection of navigator 2 & 3
Reduced the iron requirement of Belt Lifts
Fixed cleansing potion not having a recipe
Reduced resource requirements for a tridimensional compass & navigator level 3
Added copper pipes into the marketplace
Text improvements and changes to the Deepseeker quests
Numerous other item recipe balance improvements
If you want to stay in the know or form a clan with like-minded individuals, join our Discord server here: https://discord.gg/rD6cXwgppk
As always, thank you for your support
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