Full notes
Full Operation Zeta update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Store
- Fixes
- Performance
- UI and audio
Operation Zeta changes
Tons of new stuff has been added this week! I'll quickly cover some highlights
Sandbox mode
A new sandbox mode has been added! No need to worry about the death laser coming to fire on you. You are on the other side building the death laser!! The death laser has 16 total parts needed to build it so it will take some time to complete it. As such you have many more planets to explore and do quests on in this game mode.
New upgrades
A couple new upgrades have been added. Including a home teleport while you are in your ship, and a damage reflecting ability.
New Creatures
We have added magma and ice golem variants! Ice golems will shatter into hail of ice shards when killed, as well magma golems will explode into fiery clumps of rock. On top of this we have added a large ice golem boss who constantly shoots out ice shards.
Volcanic planets
A new planet type has been added that is home to Magma golems. Be carefull as there are mini volcanos that will sometimes shoot out hot rocks that can damage you or your ship!!
Final thoughts
The core of the game is getting very close to what we want to see in a final game! So a full release date should be announced very soon. This however doesn't mean that content updates will stop. We continue to add more quests/characters and more content to the game. Next update is in a few weeks keep the feedback coming and hope you enjoy!
0.12.0
Added sandbox mode
Added new playable character: Sandy
Added Damage Reflect ability to upgrade store
Added Home teleport ability to upgrade store
Added five new quests
Added two new Awards
Added new boss Creature: Ice Golo
Added new Creature: Ice Golem
Added new Creature: Magma Golem
Added new planet type: Magma planets
Added new Hazard: Mini Volcanos
Added start screen before menus
Changed helper arrows to be more visible
Reworked a lot of the wording for quests to fit with sandbox mode
Changed Annihilator's to attack 400% faster. Annihilator quest now only spawns 2
Changed the base laser texture to be more visible
Changed NPCS names to appear in chats with them
Changed some creatures to now explode when killed
Fixed misspelling of operation on the complete screen
Fixed some name of items not using the friendly name with grapples
Fixed some parts flickering with the grappling hook
Fixed some small graphical glitches with parts of the grappling hook
Fixed graphical glitch where talking tooltip could overlap board tooltip
Source
Changelog.gg summarizes and formats this update. How we read updates.
