In this update3
Full notes
Full Operation Zeta update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Performance
Operation Zeta changes
This week's update has a focus on adding more variety and quests to the game! As well as some new mechanics to make things more interesting.
New Quest Types
We have added a few new quest types.
Tower puzzles:
In tower puzzles you have to quickly activate all the tiles with a red border before time expires. Failing to do so will reset the puzzle.
Delivery:
Pretty self explanatory. There are new quests to take an item from point A-> point B
Excavate:
One of the new NPCS Miner Billy needs help digging out things he has gotten stuck on planets. You must find the building in question then tap the dig up button until you dig it out.
New characters
We have added a slew of new NPCS and characters. Here are a few of them..
Powerups
Temporary powerups have been added
They will give your character a significant boost of some sort for a short period of time. For example the shield will grant you Invincibility for a short amount of time.
Final thoughts/next update
Per usual thank you for all the feedback and support you guys have given OZ! We have some REALLY REALLY REALLY exciting news coming for OZ that we can't announce quite yet but it is coming soon so stay tuned ;) Please keep the feedback coming and leave a Review of the game, Those help us out a ton. Next update will be out in the first week of the new year, with even more quests and new features.
0.13.0
Added new Puzzle type: Tower puzzles
Added new monster Mooshy.
Added 16 new Quests.
Added new quest type: Delivery
Added new quest type: Excavate
Added new Buildings: Cat Portal, Miner, Teleporter
Added 7 new NPCs: Mushy, Lupin, Squim, Talim, Billy, Puzzer & Gary
Added new item type: Powerups
Added rapid fire, speed up and shield powerups
Added new items: Dog bone & Fish bottle
Changed tooltips to show when picking up items.
Fixed: moving around the puzzle board being hard to control on controller.
Fixed: crash if two magma golems died on the same frame in the same spot
Fixed: made it impossible for buildings/NPCS to spawn behind rocks
Source
Changelog.gg summarizes and formats this update. How we read updates.
