In this update2
Full notes
Full Open Hexagon update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone – Open Hexagon 2.1.3 is now officially released!
What changed
- Workshop
- Fixes
Open Hexagon changes
This update enables the"Vanity" level pack by Vipre for ranked play, and also fixes a small bug. Enjoy!
(For any question or feedback, please get in touch on our official Discord.)
Changelog
- Many of the levels in the"Vanity" level pack by Vipre are now available for ranked play. This pack can be obtained through the Steam Workshop. This is the first community-created content to be officially enabled for ranked play -- congratulations, Vipre! More levels will follow soon.
- Fixed an issue with `u_setFlashEffect` not working properly between game sessions. `u_setFlashColor(255, 255, 255)` is now automatically called at the beginning of each level so that any subsequent `u_setFlashEffect` call works properly.
- Fixed Lua errors in the menu related to `u_setFlashColor` and `u_setFlashEffect`
News
- You might have noticed that the Open Hexagon's promotional graphics on Steam and its executable icons are now much different (and better). This is the work of Synth Morxemplum -- many many thanks! I am currently working on implementing GLSL shaders in-game, so that the in-game graphics will become powerful enough to more closely look like the promotional material. Check out our official Discord for sneak peeks.
- I have created an official Twitter account for Open Hexagon. If you are interested in getting updates and development sneak peeks, follow @Open_Hexagon.
Source
Changelog.gg summarizes and formats this update. How we read updates.
