In this update2
Full notes
Full Open Hexagon update
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Repeated intro
Hello everyone – Open Hexagon 2.1.6 is now officially released!
What changed
- Gameplay
- Workshop
Open Hexagon changes
This minor update adds a new ranked pack, fixes a variety of different bugs, and brings some minor improvements for replays and level creators.
Enjoy!
(For any question or feedback, please get in touch on our official Discord.)
Changelog
- Make the Delta pack by NDigger available for ranked play
- A replay is now saved when exiting even if the player hasn't died (thanks Baum) - Replays are now saved in per-level per-difficulty subfolders (thanks PKPenguin) - Allow restarting a replay while watching it (thanks Baum) - Display level author instead of pack author in level info (thanks Baum)
- Added fragment shader support for text (thanks Baum) - Added onPreUnload core Lua function (thanks Baum) - Added mFrameTime parameter to onRenderStage (thanks Baum) - Added the l_forceSetPulse and l_forceSetBeatPulse Lua functions to immediately change the pulse or beatpulse values (thanks Baum)
- Fixed a bug where the Lua debug console would be available in official mode (thanks zX) - Fixed replays sometimes being saved twice (thanks Baum) - Fix shader dependencies not being searched in the right folder (thanks Baum) - Fix replay file paths having characters not supported on Windows (thanks Baum)
Reminder
- If you are interested in getting updates and development sneak peeks, follow @Open_Hexagon on Twitter.
Source
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