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Steam News6 March 20233y ago

Open Hexagon 2.1.6 is now available!

Hello everyone – Open Hexagon 2.1.6 is now officially released! This minor update adds a new ranked pack, fixes a variety of different bugs, and brings some minor improvements for replays and level creators. Enjoy!

In this update2

Full notes

Full Open Hexagon update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone – Open Hexagon 2.1.6 is now officially released!

What changed

1 fix2 additions0 changes0 removals
  • Gameplay
  • Workshop
addedThis minor update adds a new ranked pack, fixes a variety of different bugs, and brings some minor improvements for replays and level creators.
addedChangelogAdded fragment shader support for text (thanks Baum) - Added onPreUnload core Lua function (thanks Baum) - Added mFrameTime parameter to onRenderStage (thanks Baum) - Added the l_forceSetPulse and l_forceSetBeatPulse Lua functions to immediately change the pulse or beatpulse values (thanks Baum)
fixedChangelogFixed a bug where the Lua debug console would be available in official mode (thanks zX) - Fixed replays sometimes being saved twice (thanks Baum) - Fix shader dependencies not being searched in the right folder (thanks Baum) - Fix replay file paths having characters not supported on Windows (thanks Baum)

Open Hexagon changes

addedThis minor update adds a new ranked pack, fixes a variety of different bugs, and brings some minor improvements for replays and level creators.
addedAdded fragment shader support for text (thanks Baum) - Added onPreUnload core Lua function (thanks Baum) - Added mFrameTime parameter to onRenderStage (thanks Baum) - Added the l_forceSetPulse and l_forceSetBeatPulse Lua functions to immediately change the pulse or beatpulse values (thanks Baum)
fixedFixed a bug where the Lua debug console would be available in official mode (thanks zX) - Fixed replays sometimes being saved twice (thanks Baum) - Fix shader dependencies not being searched in the right folder (thanks Baum) - Fix replay file paths having characters not supported on Windows (thanks Baum)

This minor update adds a new ranked pack, fixes a variety of different bugs, and brings some minor improvements for replays and level creators.

Enjoy!

(For any question or feedback, please get in touch on our official Discord.)

Changelog

- Make the Delta pack by NDigger available for ranked play

- A replay is now saved when exiting even if the player hasn't died (thanks Baum) - Replays are now saved in per-level per-difficulty subfolders (thanks PKPenguin) - Allow restarting a replay while watching it (thanks Baum) - Display level author instead of pack author in level info (thanks Baum)

- Added fragment shader support for text (thanks Baum) - Added onPreUnload core Lua function (thanks Baum) - Added mFrameTime parameter to onRenderStage (thanks Baum) - Added the l_forceSetPulse and l_forceSetBeatPulse Lua functions to immediately change the pulse or beatpulse values (thanks Baum)

- Fixed a bug where the Lua debug console would be available in official mode (thanks zX) - Fixed replays sometimes being saved twice (thanks Baum) - Fix shader dependencies not being searched in the right folder (thanks Baum) - Fix replay file paths having characters not supported on Windows (thanks Baum)

Reminder

- If you are interested in getting updates and development sneak peeks, follow @Open_Hexagon on Twitter.

Source

Steam News / 6 March 2023

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