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Steam News2 November 20214y ago

Open Hexagon 2.1.0 is now available!

Hello everyone – Open Hexagon 2.1.0 is now officially released! This is a minor polish update in preparation of Open Hexagon finally leaving the "Early Access" program.

In this update1

Full notes

Full Open Hexagon update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone – Open Hexagon 2.1.0 is now officially released!

What changed

2 fixes1 addition2 changes0 removals
  • Gameplay
  • Fixes
  • Workshop
changedChangelogAfter death, the player triangle will now be visually pushed out of the wall it collided with. This purely graphical change will make the location of impact more clear. Similarly to above, this was in response to a probably erroneous Steam review report regarding hitboxes, likely caused by the player triangle overlapping the wall after death.
fixedChangelogFixed a bug where the `u_rndReal`, `u_rndIntUpper`, `u_rndInt`, and `u_rndSwitch` functions used to always return `1` on their first invocation.
fixedChangelogFixed the `getRandomDir` Lua function (from `base/Scripts/common.lua`) being slightly biased towards one direction.
changedChangelogImproved the Lua Reference by adding a category dedicated to custom timelines.
addedChangelogAdded a new `u_setFlashColor` Lua function which allows customization of the flash effect's color.

Open Hexagon changes

changedAfter death, the player triangle will now be visually pushed out of the wall it collided with. This purely graphical change will make the location of impact more clear. Similarly to above, this was in response to a probably erroneous Steam review report regarding hitboxes, likely caused by the player triangle overlapping the wall after death.
fixedFixed a bug where the `u_rndReal`, `u_rndIntUpper`, `u_rndInt`, and `u_rndSwitch` functions used to always return `1` on their first invocation.
fixedFixed the `getRandomDir` Lua function (from `base/Scripts/common.lua`) being slightly biased towards one direction.
changedImproved the Lua Reference by adding a category dedicated to custom timelines.
addedAdded a new `u_setFlashColor` Lua function which allows customization of the flash effect's color.

This is a minor polish update in preparation of Open Hexagon finally leaving the "Early Access" program. Open Hexagon will officially leave its "Early Access" status tomorrow.

Enjoy!

(For any question or feedback, please get in touch on our official Discord.)

Changelog

- Increase thickness of spiral walls in Apeirogon 0.35x in response to a Steam review report.

- After death, the player triangle will now be visually pushed out of the wall it collided with. This purely graphical change will make the location of impact more clear. Similarly to above, this was in response to a probably erroneous Steam review report regarding hitboxes, likely caused by the player triangle overlapping the wall after death.

- Fixed a bug where the `u_rndReal`, `u_rndIntUpper`, `u_rndInt`, and `u_rndSwitch` functions used to always return `1` on their first invocation.

- Fixed the `getRandomDir` Lua function (from `base/Scripts/common.lua`) being slightly biased towards one direction.

- Improved the Lua Reference by adding a category dedicated to custom timelines.

- Added a new `u_setFlashColor` Lua function which allows customization of the flash effect's color.

Source

Steam News / 2 November 2021

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