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Steam News29 October 20214y ago

Open Hexagon 2.0.7 is now available!

Hello everyone – Open Hexagon 2.0.7 is now officially released! Version 2.0.7, among other things, features a re-balanced Hypercube with ranked levels. This is the final Early Access update of Open Hexagon.

In this update6

Full notes

Full Open Hexagon update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone – Open Hexagon 2.0.7 is now officially released!

What changed

3 fixes12 additions3 changes1 removal
  • Gameplay
  • Events
  • Workshop
  • Fixes
addedHypercube ReworkThe "Hypercube" level pack has been reworked. Levels have been re-balanced, and might feature new mechanics. (Thanks, Synth!)
addedHypercube ReworkThe "Hypercube" level pack is now enabled for ranked play. Get your records up on the leaderboards!
addedHypercube ReworkA new special achievement, "Hypercube God", has been added. It requires completing new nine achievements challenging the player on "Hypercube" level at the highest difficulty multiplier. (Thanks, Maniac!)
addedCustom TimelinesLevel creators can now create an arbitrary number of independent timelines which support the same operations as the classic level timeline and event timeline.
addedCustom TimelinesThe following Lua functions have been added: `ct_create`, `ct_eval`, `ct_kill`, `ct_stopTime`, `ct_stopTimeS`, `ct_wait`, `ct_waitS`, `ct_waitUntilS`.
changedCustom TimelinesPlease refer to the Lua Reference for more information.

Open Hexagon changes

addedThe "Hypercube" level pack has been reworked. Levels have been re-balanced, and might feature new mechanics. (Thanks, Synth!)
addedThe "Hypercube" level pack is now enabled for ranked play. Get your records up on the leaderboards!
addedA new special achievement, "Hypercube God", has been added. It requires completing new nine achievements challenging the player on "Hypercube" level at the highest difficulty multiplier. (Thanks, Maniac!)
addedLevel creators can now create an arbitrary number of independent timelines which support the same operations as the classic level timeline and event timeline.
addedThe following Lua functions have been added: `ct_create`, `ct_eval`, `ct_kill`, `ct_stopTime`, `ct_stopTimeS`, `ct_wait`, `ct_waitS`, `ct_waitUntilS`.

Version 2.0.7, among other things, features a re-balanced Hypercube with ranked levels.

This is the final Early Access update of Open Hexagon. The next update, 2.1.0, will be a very minor polishing one that will finally take the game out of Early Access!

Enjoy!

(For any question or feedback, please get in touch on our official Discord.)

Hypercube Rework

- The "Hypercube" level pack has been reworked. Levels have been re-balanced, and might feature new mechanics. (Thanks, Synth!)

- The "Hypercube" level pack is now enabled for ranked play. Get your records up on the leaderboards!

- A new special achievement, "Hypercube God", has been added. It requires completing new nine achievements challenging the player on "Hypercube" level at the highest difficulty multiplier. (Thanks, Maniac!)

Custom Timelines

- Level creators can now create an arbitrary number of independent timelines which support the same operations as the classic level timeline and event timeline.

- The following Lua functions have been added: `ct_create`, `ct_eval`, `ct_kill`, `ct_stopTime`, `ct_stopTimeS`, `ct_wait`, `ct_waitS`, `ct_waitUntilS`.

- Please refer to the Lua Reference for more information.

Minor Changes

- Added achievements for "Bipolarity".

- Added an option to remember the last saved login username for faster login.

- Added an option to immediately show the login dialog box when the game is started.

- Added the JSON `"wall_color"` style color override for walls, which does not affect the player's color. (Thanks, Synth!)

- Previously-loaded workshop levels are now cached, so that will keep being loaded even if not connected to Steam. (Thanks, Synth!)

- Files can now be opened in Lua scripts in binary mode ("rb"). (Thanks, MultHub!)

- Open Hexagon now uses a new font created by Synth Morxemplum. (Thanks!)

Lua Debug Console Improvements

- Using the `!ff` command in the Lua debug console now also skips the music forward.

- Added the `!advt ` Lua debug console command which advances the simulation by a specified amount of ticks, even when the simulation is paused.

Bug Fixes

- Fixed initial speedup/desync when viewing replay files via drag-n-drop.

- Fixed bug requiring the "enter" key to be pressed twice in a row after selecting a menu item with the mouse.

- Fixed bug failing to update Steam statistics and achievements on certain platforms (Thanks, MultHub!)

Lua Deprecations

- The `u_isKeyPressed` and `u_isMouseButtonPressed` Lua functions are now deprecated and will be removed in a future version of the game, please update your levels to use `onInput` instead.

Source

Steam News / 29 October 2021

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