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Steam News27 July 20205y ago

Open Hexagon 2.02 is now released!

Hello everyone -- Open Hexagon 2.02 is now available! This is the first official update since the Steam release, and it includes some nifty new features and changes. Keep on reading to discover what's new!

In this update4

Full notes

Full Open Hexagon update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone -- Open Hexagon 2.02 is now available!

What changed

3 fixes12 additions6 changes3 removals
  • Gameplay
  • Balance
  • Fixes
  • Performance
  • Workshop
  • Security
addedHello everyone -- Open Hexagon 2.02 is now available!
addedThis is the first official update since the Steam release, and it includes some nifty new features and changes. Keep on reading to discover what's new!
removedUpdate HighlightsCurving walls no longer kill when hit from the side - they push the player instead
addedUpdate HighlightsImplemented new "immediate replay" feature
changedUpdate HighlightsThe biggest change is the behavior of curving walls - they used to immediately kill the player on contact, even if hit from the side! Such behavior was inconsistent with normal walls, and made levels using curving walls artificially more difficult. Thanks to Zly, the collision system has been revamped and now both normal and curving walls should behave consistently and not kill the player when hit from the side.
addedUpdate HighlightsAnother one of the new major features is immediate replays . This is a huge stepping stone to a fully-functional replay system, which in turn is a prerequisite for online leaderboards with score validation. However, the feature is also useful as it is! If you get an unexpected good score, or if you forgot to press record on your screen/game recorder, you can press 'Y' after you die in a level to replay your last run, giving you a chance to record your gameplay.

Open Hexagon changes

addedHello everyone -- Open Hexagon 2.02 is now available!
addedThis is the first official update since the Steam release, and it includes some nifty new features and changes. Keep on reading to discover what's new!
removedCurving walls no longer kill when hit from the side - they push the player instead
addedImplemented new "immediate replay" feature
changedThe biggest change is the behavior of curving walls - they used to immediately kill the player on contact, even if hit from the side! Such behavior was inconsistent with normal walls, and made levels using curving walls artificially more difficult. Thanks to Zly, the collision system has been revamped and now both normal and curving walls should behave consistently and not kill the player when hit from the side.

This is the first official update since the Steam release, and it includes some nifty new features and changes. Keep on reading to discover what's new!

Update Highlights

https://www.youtube.com/watch?v=cr519sn4pSA

  • Curving walls no longer kill when hit from the side - they push the player instead

  • Implemented new "immediate replay" feature

  • Implemented achievements for the Hypercube level pack

The biggest change is the behavior of curving walls - they used to immediately kill the player on contact, even if hit from the side! Such behavior was inconsistent with normal walls, and made levels using curving walls artificially more difficult. Thanks to Zly, the collision system has been revamped and now both normal and curving walls should behave consistently and not kill the player when hit from the side.

Another one of the new major features is immediate replays. This is a huge stepping stone to a fully-functional replay system, which in turn is a prerequisite for online leaderboards with score validation. However, the feature is also useful as it is! If you get an unexpected good score, or if you forgot to press record on your screen/game recorder, you can press 'Y' after you die in a level to replay your last run, giving you a chance to record your gameplay.

Full Changelog

  • Implemented achievements for Hypercube pack

  • Fixed bugged "Cube Master" achievement

  • Added some new functions for beat pulse

  • Improved beat pulse in every "Cube" level (it should now match the music beat more closely)

  • Fixed mouse cursor being visible in fullscreen mode

  • Improved Steam/Discord rich presence performance and formatting, now displaying difficulty multiplier

  • Greatly improve pack development online documentation (https://openhexagon.org/workshop)

  • Implemented reproducible random number generation, prerequisite for online leaderboards (pack developers, you might have to update your levels!)

  • Implemented "immediate replay" feature, which allows you to watch a replay of your last run; prerequisite for full replay system and online leaderboards

  • Tweak the difficulty some Hypercube achievements, they're easier now

  • Fixed some potential security vulnerabilities in Lua scripts

  • Added hidden achievement regarding swap

  • Curving walls no longer kill when hit from the side - they will push the player instead

  • Tone down Commando and Labyrinth achievements (now require level 7 instead of 8)

  • Add new `l_getSwapCooldownMult` and `l_setSwapCooldownMult` Lua functions

  • Rebalance Reppaws and Slither

  • Automatically synchronize `config.json` with Steam Cloud

  • Add "key icons" overlay feature that displays pressed keys during gameplay, useful for videos

  • New Lua get/set functions: BGRotationOffset, BGColorOffset, and BGTileRadius

  • Add 3D Required as a toggleable requirement for score eligibility on 3D-reliant levels

  • Add "Timescale" debug setting which allows to speed up or slow down the game simulation speed (useful for testing feasibility of hard levels)

  • Strip some less commonly played or impossible difficulty multipliers from "Cube" levels

For Pack Developers

Pack developers need to update their script to remove any call to `math.randomseed`. See https://github.com/SuperV1234/SSVOpenHexagon/commit/abb07adf19592674735647803eb2abc58049319f#diff-8f9005dd80876b671987e8979111a337 for an example. Feel free to ask on Discord for help!

The level packs published on the workshop will have to be uploaded. Apologies for the inconvenience, but while we still are in Early Access you should be prepared for this to happen. The new changes are necessary to improve the game and eventually enable leaderboards with server-side score validation.

Growing The Community

Open Hexagon is a game that shines with a large community of players and content creators. Let your friends and family know about the game, especially if they are

Source

Steam News / 27 July 2020

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