In this update3
Full notes
Full Open Hexagon update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello! Hope you are enjoying Open Hexagon!
What changed
- Compatibility
- Workshop
- Gameplay
- Balance
Open Hexagon changes
New Beta Build
A new build of Open Hexagon v2.02 is now available on the public beta branch on Steam. In order to opt-in, right-click on "Open Hexagon", go to "Properties", and then "Betas".
Here is the changelog for this new beta:
Implemented achievements for Hypercube pack
Fixed bugged "Cube Master" achievement
Added some new functions for beat pulse
Improved beat pulse in every "Cube" level (it should now match the music beat more closely)
Fixed mouse cursor being visible in fullscreen mode
Improved Steam/Discord rich presence performance and formatting, now displaying difficulty multiplier
Greatly improve pack development online documentation (https://openhexagon.org/workshop)
Implemented reproducible random number generation, prerequisite for online leaderboards (pack developers, you might have to update your levels!)
Implemented "immediate replay" feature, which allows you to watch a replay of your last run; prerequisite for full replay system and online leaderboards
Tweak the difficulty some Hypercube achievements, they're easier now
The new major feature is immediate replays. This is a huge stepping stone to a fully-functional replay system, which in turn is a prerequisite for online leaderboards with score validation. However, the feature is also useful as it is!
If you get an unexpected good score, or if you forgot to press record on your screen/game recorder, you can press 'Y' after you die in a level to replay your last run, giving you a chance to record your gameplay.
Please test it out and let me know if there's any bug. Note that pack developers need to update their script to remove any call to `math.randomseed`. See https://github.com/SuperV1234/SSVOpenHexagon/commit/abb07adf19592674735647803eb2abc58049319f#diff-8f9005dd80876b671987e8979111a337 for an example. Feel free to ask on Discord for help!
Many thanks to the following open-source contributors, who contributed immensely to this (and prior) builds of the game:
John Kline
Zly
AlphaPromethium
Misa "Info Teddy" Elizabeth
Workshop Highlights
The game has not been out for long yet, but there are some really cool levels on the workshop already. Some of them are using the new Lua scripting features to build really creative experiences.
I personally like Newxagon. (https://steamcommunity.com/sharedfiles/filedetails/?id=2168730663) and Babagon (https://steamcommunity.com/sharedfiles/filedetails/?id=2174131954) by Baba -- some really interesting ideas in there.
Troll's Experiments, by trollbreeder, (https://steamcommunity.com/sharedfiles/filedetails/?id=2167356935) also has some novel concepts.
For more "classic" levels, check out Rotationality Remastered by Morxemplum (https://steamcommunity.com/sharedfiles/filedetails/?id=2169170656) or Hardcore Hexagon Classic by TheQuantumMadness (https://steamcommunity.com/sharedfiles/filedetails/?id=2173700108) -- they're fun levels.
Thank you so much for contributing to the workshop!
Heptagon
If you haven't seen it already, there's yet another game for polygon-lovers. Heptagon, created by CORE Games, is a brand new twist on the genre that introduces changes in perspective throughout a level, while keeping the gameplay simple and tight.
If you like Super Hexagon and Open Hexagon, you'll like Heptagon as well! The 3D mechanics are definitely a fresh twist on the formula. Absolutely worth the price!
Source
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