Full notes
Full Onychomp : Lush journey update
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What changed
- UI and audio
- Gameplay
So good to see you again!
First of all, we want to sincerely apologize for the delay in updates — we’ve been hard at work on some exciting changes we hope you’ll love!
We’d love to hear from you on our Discord
New Mechanic: Lunar Dash!
In certain corridors, you’ll now find a crescent-shaped selenite tile at the entrance. Press the spacebar or middle mouse button to launch yourself forward — and if you time it right, you can chain these dashes all the way to the end of the path! You might even smash through selenite formations along the way.
This feature is still a work in progress, and we’d love to hear your thoughts to help us polish it further. For now, you’ll find it in the first two floors of the tutorial area — we’re actively working on bringing it to the rest of the dungeons in an upcoming update.
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Environmental Redesign
We’ve been improving the atmosphere of certain levels by adding new visual elements like fog, cliffs, and elevation changes. These updates are currently being tested on the first two floors of the tutorial, with plans to roll them out to the rest of the game soon.
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Additional Improvements
New VFX when stepping into puddles
New SFX when walking
Object outlines in dungeons to improve visibility
Fixes & Tweaks
Grammar and text polish for English localization
VFX rework for the Captain’s entrance
Music mix adjustments for better audio clarity
Button prompt text design updated for improved readability
Thanks so much for your patience and continued support. We can't wait to hear what you think!
-Hector
Source
Changelog.gg summarizes and formats this update. How we read updates.
