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Steam News11 June 20251y ago

2.3.0 Tutorial Dungeon Update and Dash Mecanic

So good to see you again! First of all, we want to sincerely apologize for the delay in updates — we’ve been hard at work on some exciting changes we hope you’ll love!

Full notes

Full Onychomp : Lush journey update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes3 additions2 changes0 removals
  • UI and audio
  • Gameplay
changedNew Mechanic: Lunar Dash!In certain corridors, you’ll now find a crescent-shaped selenite tile at the entrance. Press the spacebar or middle mouse button to launch yourself forward — and if you time it right, you can chain these dashes all the way to the end of the path! You might even smash through selenite formations along the way.
addedEnvironmental RedesignWe’ve been improving the atmosphere of certain levels by adding new visual elements like fog, cliffs, and elevation changes. These updates are currently being tested on the first two floors of the tutorial, with plans to roll them out to the rest of the game soon.
addedAdditional ImprovementsNew VFX when stepping into puddles
addedAdditional ImprovementsNew SFX when walking
fixedFixes & TweaksGrammar and text polish for English localization
fixedFixes & TweaksVFX rework for the Captain’s entrance

So good to see you again!

First of all, we want to sincerely apologize for the delay in updates — we’ve been hard at work on some exciting changes we hope you’ll love!

We’d love to hear from you on our Discord

New Mechanic: Lunar Dash!

In certain corridors, you’ll now find a crescent-shaped selenite tile at the entrance. Press the spacebar or middle mouse button to launch yourself forward — and if you time it right, you can chain these dashes all the way to the end of the path! You might even smash through selenite formations along the way.

This feature is still a work in progress, and we’d love to hear your thoughts to help us polish it further. For now, you’ll find it in the first two floors of the tutorial area — we’re actively working on bringing it to the rest of the dungeons in an upcoming update.

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Environmental Redesign

We’ve been improving the atmosphere of certain levels by adding new visual elements like fog, cliffs, and elevation changes. These updates are currently being tested on the first two floors of the tutorial, with plans to roll them out to the rest of the game soon.

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Additional Improvements

  • New VFX when stepping into puddles

  • New SFX when walking

  • Object outlines in dungeons to improve visibility

Fixes & Tweaks

  • Grammar and text polish for English localization

  • VFX rework for the Captain’s entrance

  • Music mix adjustments for better audio clarity

  • Button prompt text design updated for improved readability

Thanks so much for your patience and continued support. We can't wait to hear what you think!

-Hector

Source

Steam News / 11 June 2025

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