Full notes
Full Onychomp : Lush journey update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
Onychomp : Lush journey changes
Happy Holidays everyone!
We truly appreciate all the comments and experiences you’ve shared while playing Onychomp. Thanks to your feedback, we’ve been working on improving the areas you’ve pointed out.
Hub Menus
We’ve added a new menu to the Player Hub where you can try out all available Chomp types. It includes descriptions and allows you to test damage, range, and appetite consumption.
This menu takes your food and armor upgrades into account, so you can experiment with different builds before each run.
This menu unlocks after unlocking the Chomps by obtaining the second Selenite fragment. If your save is already past that point, the new menu will unlock automatically when you enter the game.
Dungeon Menus
The menus inside dungeons have been updated.
In the pause menu, you can now find general dungeon information: the dungeon name, main objective, floor progress, and remaining night time.
A new menu was added showing information about the current Chomp and the progress toward unlocking a different one.
Various fixes
New icons for Xbox, PlayStation, and Switch controllers
Dash fixes and adjustments
Text corrections
Once again, thank you for all your support. We’re always listening to your suggestions to keep improving Onychomp.
Hector
Source
Changelog.gg summarizes and formats this update. How we read updates.
