In this update9
Full notes
Full Onychomp : Lush journey update
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What changed
- Balance
- Gameplay
- Fixes
- UI and audio
Onychomp : Lush journey changes
HIII!
First of all, thank you. This week has been incredible. We didn’t see all this support coming, and it fills us with excitement, but also with a big sense of responsibility toward you.
We want to assure you that we read all your thoughts and feedback. We’re committed to making this experience the best it can be for you.
So, after reading and watching all your feedback, here are this week’s changes:
Game Balance
We’ve adjusted the data of the dungeon “Mountain Peak” to fine-tune its difficulty. These changes apply only to this dungeon:
Increased the Apetite recovery provided by creatures, especially worms and snakes.
Reduced the total number of creatures in the dungeon.
In the Snake Nest event, the number of creatures spawned per nest has been decreased.
Poison now lasts longer but deals less damage overall.
Increased the amount of available food in the dungeon.
Reduced the attack power of snakes.
Fixes
Dash System
Fixed a bug where a single dasher could receive multiple consecutive inputs.
Resolved an issue where the player could become stuck in a single position, always facing the same direction after executing a double-input dash.
Fixed simultaneous activation of multiple dashers caused by duplicated input readings.
Stabilized random behaviors generated by double dash processing.
Localization
Corrected the language names in the language selection menu.
Properly updated the localization of the word “Obtained” in the cooking menu.
Properly updated the localization of “Required” in the crafting menu.
Properly updated the localization of the “Cancel” button when selecting items.
Inventory Interface
Added the Cancel button to the item quantity selection menu, allowing players to close the window without sending items.
Scenes
During conversations with the Moon inside dungeons, the Starving state now deactivates correctly.
The hunger timer now pauses during conversations.
Tutorials
Reduced appetite consumption during the third tutorial to give players more room while learning the Howl mechanic.
Audio
Reduced the base volume of the player damage sound.
Added more variation to pitch and volume each time the sound plays, making it feel more natural and less repetitive.
Enemy Markers
Corrected the position of the snake indicator to prevent clipping with the ground.
Graphics
Omi now faces forward when equipping clothing in the armor menu.
-Héctor and AnyaaBee
Source
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