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Latest Once Upon The Universe updates
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- Once Upon The Universe
build 0.4.5
Inspire Rebellion can now target regional capitals, giving other worlds in the sector a chance to join the uprising and form a larger secession movement (currently 75% chance for each world). Added a simple cast animati…
Announcement2 changesBalanceGameplay - Once Upon The Universe
build 0.4.4
Added a collapsible Sector panel. Added a collapsible Anomalies (divine powers) panel. Added a collapsible Event Log panel. Fixed building menu tiles so the whole tile area now responds reliably to clicks.
Event4 changesFixGameplay - Once Upon The Universe
build 0.4.3
Improved biosphere species evolution so plants and animals now share stratum slots dynamically, allowing new species to emerge when their life group still has available population space. Added a contextual CP tip that r…
Announcement4 changesGameplay - Once Upon The Universe
build 0.4.2
Newly discovered sectors can now contain civilizations with varied technological development. Newly discovered sectors can now contain established civilizations with multiple inhabited worlds and starting infrastructure…
Announcement4 changesGameplay - Once Upon The Universe
build 0.4.1
Newly added Standard gravity planetary value is going to replace the planet mass as life potential direct factor soon. However, the planet mass remains major factor contributing to final gravity value. This is pretty mu…
Announcement6 changesFixGameplay - Once Upon The Universe
(build 0.4) Planetary Geology
This update introduces the foundation for the new Planet Geology system. Planets now have their own internal geological profile, generated when the planet is formed, which includes geological stability, crust richness,…
Announcement7 changesPerformanceGameplay - Once Upon The Universe
build 0.3.2
Reworked biosphere population logic so metallicity affects population growth support, while life potential drives planetary habitability and habitat capacity. Biosphere animals now require a valid food source before eme…
Event6 changesBalanceGameplay - Once Upon The Universe
build 0.3.1
Improved Biosphere nutrient tooltips to focus on current food availability and current consumption instead of theoretical 100% population values. Improved Biosphere food-chain readability: selected species now clearly h…
Announcement3 changesFixUI/audio - Once Upon The Universe
(build 0.3) Biosphere and biodiversity
Ok.. here we go. This update introduces the new Biosphere system: planets can now develop aquatic life, land life, plants, animals, traits, food chains, environmental quality, and new ways for the Creator to guide or di…
Announcement12 changesGameplayUI/audio - Once Upon The Universe
build 0.2.15
Added baseline civilian micro-production for all industrial goods from the start of civilization, preventing early building queues from stalling due to missing starter goods. Improved the First Creator’s Hall milestone…
Announcement6 changesFixGameplay - Once Upon The Universe
build 0.2.14
Planetary construction menu now shows technology-locked building options with a muted overlay instead of hiding them completely. Improved autonomous planet construction logic: civilizations now avoid expanding planets w…
Announcement10 changesGameplayBalance - Once Upon The Universe
build 0.2.13 hotfix
Fixed queued planet building inspiration getting stuck on unresearched building. Fixed Creator Hall contact logic: Creator Hall now remains a valid source of Creator actions even while disabled, while disabled halls sti…
Announcement2 changesFix - Once Upon The Universe
build 0.2.12
Improved the first planet tutorial step: the normalized 1 Msun / 1 Mearth training system now receives a one-time Star Barrier protection so loose particles cannot disrupt tutorial progress. Improved empty planet buildi…
Announcement4 changesGameplayUI/audio - Once Upon The Universe
(build 0.2.11) Planetary energy and habitation
This update might break previous saves. There is a branch "previous" available for any potential rollbacks. Improved planet building flow. Empty building slots can now be inspired or demanded while another building is u…
Announcement14 changesGameplayBalance - Once Upon The Universe
build 0.2.10
Improved the opening tutorial flow. After the universe map introduction the camera now focuses on the first active sector Improved the early Stellar Stabilization tutorial so its guided star and planet are normalized in…
Announcement7 changesMapsGameplay - Once Upon The Universe
build 0.2.9
Fixed social advancement progress being reset by unemployment-based social degradation ticks. Improved tutorial focus behavior: camera movement is now locked while tutorial highlights an object, preventing the highlight…
Announcement2 changesFixGameplay

