Update log
Full Old World update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Gameplay
- Server
- UI and audio
- Fixes
Main Branch 1.0.82741 Release 2026-03-18
Headline changes
Flanking now protects from counterattack damage for all units
Enlightenment and Redemption theology buffs
Added tech tree search
Design
Flanking now protects from counterattack damage for all units
Enlightenment Cathedrals give growth per population, not per citizen
Redemption gives +50% to harbors and hamlets (was +20%)
Redemption Cathedrals allow hurrying specialists and projects with training
Zealot leaders can now only rush units with training
Monasteries can be built in Clerics family cities without Monasticism
Clerics no longer start with Divine Rule
Baths can no longer be built on sand (except for Clerics)
Events that spread a religion now contribute to religion spread goals
Legal Code law upkeep now 6 Money per city (instead of 0.2 Orders)
Divine Rule law upkeep now 0.5 Science per city (instead of 6 Money)
Guilds law upkeep now 0.5 Orders per city (instead of 10 Money)
Besieger effect now valid for Melee and Ranged (previously Melee and Siege)
Increased Growth required for new population now occurs after 30 growths instead of 20
Yield per opinion level effect now starts from 0 at Furious to a maximum of 5 at Friendly. Affects Statesmen Civics, Estates Training and Culture, and Corruption Reform Civics
Disciples generate 1 Culture per turn on their Holy Sites
The presence of Rebels in Hunters family cities no longer affects family opinion
Clergy traits now have a minimum age of 18 (Sacred and Profane)
Player now starts with Divine Rule active in Pharaohs of the Nile scenarios 2 and 3
Major defeat/victory in Pharaohs of the Nile scenarios also awards minor defeat/victory achievements
New Events
Grief
Last of the Pack
Founded (lost tie) x4
The Wanderers
Tribal Truce Offer (no war due to alliance)
Programming
More frequent updates in the network games browser
Added support for mapscripts to set a maximum number of teams
UI
Added tech tree search
Rural and Urban worker filters now show improvements that are not currently valid due to culture level restrictions
Dynasty entries in Encyclopedia are labelled with Dynasty name instead of first ruler name for clarity
Text localization updates
Records screen displays Improvements Controlled and Improvements Finished stats separately
Disciples no longer counted in the Workers Produced stat
Added improvement theology potential bonuses to help text
Improvements to Critical Hit and Culture Level concept text
Non-hostile and hidden unit damage is now included in the text on mouseover
Health bar shows damage only from hostile units with visibility, as before
Added Disable Turn Start Cycling and Disable Automatic Cycling player options
Improvement tooltip shows unit cooldown warning when relevant
Changed ship anchoring color from white to a more transparent version of the already anchored color
Removed camera snapback when clicking on minimap on city screen
Non-host observers of network games can now send chat messages
Added an in-game menu button to directly rehost a network game if it becomes unlisted, which otherwise prevents additional players from joining
Add Worker Turns stat to Records Screen
Added some explanation text to the hurry tooltip when an invalid specialist cannot be hurried
Added "Tutorial: Grand Vizier" to Encyclopedia
Added "Councilors" section to DLC Summary pages
Removed unhelpful Clergy links on Clergy Encyclopedia help
Merged Council Encyclopedia concept with Councilor concept
Updated Caravan Mission concept text to include how to gain Caravan access
Increased sampling point size for better Cyrillic support
Family tag grammar pass
Bugs Fixed
Fixed unit widgets stacking incorrectly
Fixed unit widgets in the back of the stack having their icons sorted behind water
Fixed kill preview icon drawing
Source
