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Steam News18 March 20264mo ago

Old World March Update: Flanking changes, Theology buffs and Tech Tree search

Main Branch 1.0.82741 Release 2026-03-18 Headline changes Flanking now protects from counterattack damage for all units Enlightenment and Redemption theology buffs Added tech tree search Design Flanking now protects fro

In this update7

Full notes

Full Old World update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

55 fixes14 additions24 changes6 removals
  • Balance
  • Gameplay
  • Events
  • Server
  • UI and audio
  • Fixes
changedHeadline changesFlanking now protects from counterattack damage for all units
addedHeadline changesAdded tech tree search
changedDesignFlanking now protects from counterattack damage for all units
addedDesignZealot leaders can now only rush units with training
removedDesignClerics no longer start with Divine Rule
removedDesignBaths can no longer be built on sand (except for Clerics)

Old World changes

changedFlanking now protects from counterattack damage for all units
addedAdded tech tree search
changedFlanking now protects from counterattack damage for all units
addedZealot leaders can now only rush units with training
removedClerics no longer start with Divine Rule

Main Branch 1.0.82741 Release 2026-03-18

Headline changes

  • Flanking now protects from counterattack damage for all units

  • Enlightenment and Redemption theology buffs

  • Added tech tree search

Design

  • Flanking now protects from counterattack damage for all units

  • Enlightenment Cathedrals give growth per population, not per citizen

  • Redemption gives +50% to harbors and hamlets (was +20%)

  • Redemption Cathedrals allow hurrying specialists and projects with training

  • Zealot leaders can now only rush units with training

  • Monasteries can be built in Clerics family cities without Monasticism

  • Clerics no longer start with Divine Rule

  • Baths can no longer be built on sand (except for Clerics)

  • Events that spread a religion now contribute to religion spread goals

  • Legal Code law upkeep now 6 Money per city (instead of 0.2 Orders)

  • Divine Rule law upkeep now 0.5 Science per city (instead of 6 Money)

  • Guilds law upkeep now 0.5 Orders per city (instead of 10 Money)

  • Besieger effect now valid for Melee and Ranged (previously Melee and Siege)

  • Increased Growth required for new population now occurs after 30 growths instead of 20

  • Yield per opinion level effect now starts from 0 at Furious to a maximum of 5 at Friendly. Affects Statesmen Civics, Estates Training and Culture, and Corruption Reform Civics

  • Disciples generate 1 Culture per turn on their Holy Sites

  • The presence of Rebels in Hunters family cities no longer affects family opinion

  • Clergy traits now have a minimum age of 18 (Sacred and Profane)

  • Player now starts with Divine Rule active in Pharaohs of the Nile scenarios 2 and 3

  • Major defeat/victory in Pharaohs of the Nile scenarios also awards minor defeat/victory achievements

New Events

  • Grief

  • Last of the Pack

  • Founded (lost tie) x4

  • The Wanderers

  • Tribal Truce Offer (no war due to alliance)

Programming

  • More frequent updates in the network games browser

  • Added support for mapscripts to set a maximum number of teams

UI

  • Added tech tree search

  • Rural and Urban worker filters now show improvements that are not currently valid due to culture level restrictions

  • Dynasty entries in Encyclopedia are labelled with Dynasty name instead of first ruler name for clarity

  • Text localization updates

  • Records screen displays Improvements Controlled and Improvements Finished stats separately

  • Disciples no longer counted in the Workers Produced stat

  • Added improvement theology potential bonuses to help text

  • Improvements to Critical Hit and Culture Level concept text

  • Non-hostile and hidden unit damage is now included in the text on mouseover

  • Health bar shows damage only from hostile units with visibility, as before

  • Added Disable Turn Start Cycling and Disable Automatic Cycling player options

  • Improvement tooltip shows unit cooldown warning when relevant

  • Changed ship anchoring color from white to a more transparent version of the already anchored color

  • Removed camera snapback when clicking on minimap on city screen

  • Non-host observers of network games can now send chat messages

  • Added an in-game menu button to directly rehost a network game if it becomes unlisted, which otherwise prevents additional players from joining

  • Add Worker Turns stat to Records Screen

  • Added some explanation text to the hurry tooltip when an invalid specialist cannot be hurried

  • Added "Tutorial: Grand Vizier" to Encyclopedia

  • Added "Councilors" section to DLC Summary pages

  • Removed unhelpful Clergy links on Clergy Encyclopedia help

  • Merged Council Encyclopedia concept with Councilor concept

  • Updated Caravan Mission concept text to include how to gain Caravan access

  • Increased sampling point size for better Cyrillic support

  • Family tag grammar pass

Bugs Fixed

  • Fixed unit widgets stacking incorrectly

  • Fixed unit widgets in the back of the stack having their icons sorted behind water

  • Fixed kill preview icon drawing behind city widget

  • Fixed reversed logic for Unit Cycling option

  • Fixed unit cycling after attacking with Unit Cycling option on

  • Fixed worker filters showing for non-allied units

  • Fixed unit build list not showing valid Improvements on mouseover tile (w. Ctrl) if vegetation is present but not enough Orders are available to remove it

  • Fixed Occurrence showing as started in notifications when set as pending via bonus

  • Fixed some broken links in Chinese event text

  • Fixed raider AI

  • Fixed game UI registering clicks while file browser is open

  • Fixed custom overlay getting cleared by temporary road overlay

  • Fixed menu transparent backgrounds rendering as blank when colorblind filter is on

  • Fixed female worker tools being tinted by team color

  • Fixed pink models in burning cut scrub during wildfires

  • Fixed main menu color looking different on minimum detail settings

  • Fixed Family, Tribe, and Nation sometimes not being assigned to premade characters

  • Fixed archetype assignment bug

  • Fixed colors getting applied to links that no longer exist

  • Fixed issue with characters both leaving the nation and becoming a governor or general in simultaneous events

  • Fixed Event Browser loading of dependent mods

  • Fixed city counterattack not being shown in the preview

  • Fixed unit damage text sometimes being incorrectly updated

  • Fixed roadbuilding pathfinder to not pass through rival nation territory

  • Fixed Cmd key interaction when assigning hotkeys on Mac

  • Fixed some Custom Overlay interaction issues

  • Fixed damage text showing on units other than the top defender

  • Fixed Remove Dissent projects being able to be queued multiple times

  • Fixed Marsh tiles being replaced by Urban during map generation

  • Fixed Egypt getting improvement cost discounts for adjacent improvements of a different team

  • Fixed Rebel and Anarchy units receiving Tribe Level fatigue bonus

  • Fixed automatic placement of bonus improvements sometimes being placed on a bad tile

  • Fixed map script not being preserved when using Reroll Game option with random map script selected

  • Fixed Player 1 name and player archetypes not being saved from MP setup screen

  • Fixed help text typo about alliance with Ruthless AI

  • Fixed "Blackmailed by" relationship text

  • Fixed some player info panels not getting hidden when selecting unmet nation

  • Fixed icons sometimes not showing on city production list

  • Fixed governor tooltip flickering on city list screen

  • Fixed family/religion order on tab tooltip

  • Fixed tribe units sometimes not moving when they wanted to move

  • Fixed anchor ranges sometimes not showing

  • Fixed selection not clearing when closing event popups

  • Fixed Point Symmetry city sites and resources not always being symmetric near the center

  • Fixed visual issue where units that exit fog of war and make an attack immediately during AI's turn disappear after attacking

  • Fixed Suppress Dissent projects only being completable once per city

  • Fixed yield previews sticking when cycling units

  • Fixed unit crit chance not updating properly on attack preview

  • Fixed doubled notifications for starting/ending tribal alliances

  • Fixed One Continent per Team map option with multiple players per team

  • Fixed tile ownership not being revealed to an agent player when new tiles are added to the city territory

  • Fixed some terrain tiles not rendering their normals correctly

  • Fixed flickering fog of war from allied vision

  • Fixed timeline rendering on the first turn in Pharaohs of the Nile scenarios

  • Fixed mod-loading strict mode on startup when loading external mods

  • Text and event fixes

Source

Steam News / 18 March 2026

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