Old World
Steam News 11 March 20262mo ago

Old World March 11th Updated Test Build

Old World test branch update 1.0.82651 Test 2026-03-11 To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list. Design…

Update log

Full Old World update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

10 fixes1 addition3 changes2 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Maps
  • Events
removedDesignClerics no longer start with Divine Rule
removedDesignBaths can no longer be built on sand (except for Clerics)
addedProgrammingAdded support for mapscripts to set a maximum number of teams
changedUIRural and Urban worker filters now show improvements that are not currently valid due to culture level restrictions
changedUIDynasty entries in Encyclopedia are labelled with Dynasty name instead of first ruler name for clarity
fixedBugs FixedFixed Point Symmetry city sites and resources not always being symmetric near the center

Old World test branch update 1.0.82651 Test 2026-03-11

To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.

Design

  • Monasteries can be built in Clerics family cities without Monasticism

  • Clerics no longer start with Divine Rule

  • Baths can no longer be built on sand (except for Clerics)

  • Events that spread a religion now contribute to religion spread goals

Programming

  • Added support for mapscripts to set a maximum number of teams

UI

  • Rural and Urban worker filters now show improvements that are not currently valid due to culture level restrictions

  • Dynasty entries in Encyclopedia are labelled with Dynasty name instead of first ruler name for clarity

Bugs Fixed

  • Fixed Point Symmetry city sites and resources not always being symmetric near the center

  • Fixed visual issue where units that exit fog of war and make an attack immediately during AI's turn disappear after attacking

  • Fixed Suppress Dissent projects only being completable once per city

  • Fixed yield previews sticking when cycling units

  • Fixed unit crit chance not updating properly on attack preview

  • Fixed doubled notifications for starting/ending tribal alliances

  • Fixed One Continent per Team map option with multiple players per team

  • Fixed tile ownership not being revealed to an agent player when new tiles are added to the city territory

  • Fixed some terrain tiles not rendering their normals correctly

  • Fixed flickering fog of war from allied vision

  • Text and event fixes

Source

Steam News / 11 March 2026

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