Full notes
Full Oh! Robot: Legendary Mechanic update
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Repeated intro
Hello, gamers!
What changed
- Gameplay
- UI and audio
- Performance
Oh! Robot: Legendary Mechanic changes
Thank you for playing the demo version.
If you enjoyed the demo, please consider adding the game to your wishlist!
1. 🧩 Inventory UI Update
1-1 Difficulty Adjustment
Easy and Normal follow standard progression. Hard mode now features roguelite elements with story reset, similar to Diablo.
1-2 Comparison
Equipped weapons now appear on the left, selected weapons on the right.
Icons that lacked clarity have been replaced with text for better readability.
No matter how stylish an icon is, nothing beats the clarity of words.
1-3 Currency Display
Moved currency indicators to areas where they're actually used for better UX.
1-4 Weapon Classification
Weapons now show where they can be equipped.
1-5 Cassette UI Update
Redesigned cassette interface to a simpler format based on feedback.
1-6 Marker System
Instead of a minimap (which felt intrusive), directional markers now appear on screen edges.
Markers now blink for better visibility. If feedback continues, we may revisit the minimap idea.
1-7 Dialogue Skip
You can now skip dialogue using Spacebar or the A button.
2. ⚔️ In-Game
2-1 Monster Outline Color
Changed monster outline from red to purple for better visibility, based on feedback about bullet colors.
This may be adjusted further due to fog, post-processing, and camera effects.
2-2 Explosion Effects
Effects are being refined gradually based on feedback, with natural optimization happening along the way.
3. 🎨 Illustrations
Gradually improving UI illustrations.
After a break from drawing, the old feeling is starting to return — working hard on it!
Thank you! Let’s power through the day! ✨
🎬 Youtube [dynamiclink href="https://www.youtube.com/@GarageArts-Studio"] 🚀X https://x.com/GarageArts_Max
🔥NEVER GIVE UP! NEVER SURRENDER!🔥
Source
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