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Steam News25 February 20264mo ago

Demo VER.1.1.0 Now Available

Hello, gamers! Thank you for playing the demo version. If you enjoyed the demo, please consider adding the game to your wishlist!

Full notes

Full Oh! Robot: Legendary Mechanic update

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Repeated intro

Hello, gamers!

What changed

0 fixes4 additions4 changes0 removals
  • Gameplay
addedIf you enjoyed the demo, please consider adding the game to your wishlist!
added🤖 Boss Battle Update ⚔️The core patterns for the new boss are officially in: Dash, Shoot, Missile, and even an Asphalt-toss(!) are now fully implemented.
added🤖 Boss Battle Update ⚔️Technically, while the main boss body is hard-coded, I’ve modularized the weapon systems. This means I can easily swap or expand its arsenal whenever a cool new idea pops up!
added🤖 Boss Design 🎨Say hello to our new boss: the Police Robot! Ever wondered why the streets were so torn up and the asphalt was full of holes?
changed🗺️ Gameplay Guide & NarrativeIn our last survey, some of you mentioned that the on-screen text could feel a bit disruptive to the flow.
changed🗺️ Gameplay Guide & NarrativeAfter much thought, I’ve decided to keep the "tiki-taka" (playful banter) between Judy and Zerobot.

Thank you for playing the demo version.

If you enjoyed the demo, please consider adding the game to your wishlist!

🤖 Boss Battle Update ⚔️

The core patterns for the new boss are officially in: Dash, Shoot, Missile, and even an Asphalt-toss(!) are now fully implemented.

Technically, while the main boss body is hard-coded, I’ve modularized the weapon systems. This means I can easily swap or expand its arsenal whenever a cool new idea pops up!

The boss rips up and hurls asphalt. 🎯

The Boss’s Charging Strike 🏃

🤖 Boss Design 🎨

Say hello to our new boss: the Police Robot! Ever wondered why the streets were so torn up and the asphalt was full of holes?

Well, now you know who to blame. Case closed! 🚨

🗺️ Gameplay Guide & Narrative

In our last survey, some of you mentioned that the on-screen text could feel a bit disruptive to the flow.

After much thought, I’ve decided to keep the "tiki-taka" (playful banter) between Judy and Zerobot.

I believe their chemistry is essential to the game's narrative structure.

However, I’ve worked hard to incorporate your feedback to make the interactions much smoother and more seamless!

💬 Boss Intro Dialogue

The pre-battle dialogue is now implemented.

I’m currently debating whether to introduce a comic-like visual direction to better tell the boss's story.

I want to make sure the boss's lore feels as impactful as the fight itself. 🎨

🎨 Illustrations

I’ve been working on special illustrations that appear when you clear quests or reach certain milestones.

A sneak peek at our next boss design!

I will keep working hard to make the game even more fun. Thank you!

🎬 Youtube [dynamiclink href="https://www.youtube.com/@GarageArts-Studio"] 🚀X https://x.com/GarageArts_Max

🔥NEVER GIVE UP! NEVER SURRENDER!🔥

Source

Steam News / 25 February 2026

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